*Spirit of Resistance is a test currently to see how it performs.
A control deck with good early/mid value. 50 minute games guaranteed.
Market:
- Xenan Obelisk - Finisher when board fills up.
- Passage of Eons - Good late game board control. Helps combat late game threats.
- Worldbearer - 5 drop 6/7 with great upside. Helps filter out all your sigils from your deck while being a big boy.
- Talir - The amount of times this has refilled my board after a big swing is ridiculous. 100% fantastic card, puts in work.
- Alhed - Good late game card when the game flattens out. Return a Xenan Guardian to deck them pump it again.
Sideboard:
- Praxis Displacer - Put in market instead of Passage or Dune Phantom if you want a bounce board presence. Not an awful card honestly.
- Talir Unbound - An okay finisher, sounds good on paper but the extra turn won't even help in a stalemate. Solid late game card still, is playable in this deck.
The decks plan basically goes as follows: Start with at least 2 lands -> Play a mana dork -> Auralian merch -> Worldbearer to thin deck and draw out removal -> Auralian Merchant -> Talir -> A lot of chump blockers/no flying. At that point it turns into out playing your opponent with bounce spells and scorpion wasp. Slow is also a solid early/mid game card and I've had people scoop to it when played, really wish I could only run 2 but guarantee those 2 but I can't.