*EDIT*
After some introspection, I decided to craft what I didn't have and clean it up a bit. At the very least, it now looks better on paper.
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What we have here is a tempo deck built around gaining continual advantage through high-utility units and combat tricks. If you like keeping your opponents from doing things and profiting from combat more than your opponent, you may have fun with this one.
This deck started a few weeks back with me wanting to play around with
Svetya, Orene of Kosul, as I enjoy telling my opponents they can't do things. I also wanted to abuse
Privilege of Rank as much as possible, so I originally had
Honored Skyguard in here as well, but the double blue on turn 2 proved too greedy. I've since cut
Privilege of Rank down to 2 because I really only want to cast it for free off
Bulletshaper, but that interaction is too fun for me to pass up entirely.
As for
Rizahn, Greatbow Master and
Unseen Commando only being at 3, I have this weird thing about not crafting the 4th of anything, even if it's really good, as I expect I'll pack at least one at some point. If you have the 4th of either of those cards, you may consider adding them, perhaps in place of the two copies of
Geomar, the Steel Tempest. However, you may miss out on some very fun games, as Geomar can be quite explosive.
I know having one each of
Protect,
Unseal, and
Savage Denial is weird, but I've always enjoyed having a toolbox feel with my decks. I find that these cards come in handy more often than not, but I don't really want too many of them sitting in my hand. If anything, I would add another Protect, but there really isn't room.
The one card I really don't like seeing is Permafrost, but we normally have a way to deal with most other things.
Feel free to comment if you have any questions or just to tell me I'm a greedy dork.