UPDATE: Well we did it guys, I hit master in my first 6 days of playing this game, now I'm free to tweak this brew to go for another 1 week to master challenge next season.
I've bumped up the red influence slightly to facilitate 4 heart of the vault and 2 shatterglass mage.
I took out the obelisks to make room as I've dropped the scouting parties and initiates so there are a lot less small drops to go wide with, if it turns out that obelisk is needed then I'll bring it back in but we'll see from testing.
I also have a Reddit thread posted about this where we can discuss it in detail :)
https://www.reddit.com/r/EternalCardGame/comments/6xbbu8/tpf_midrange_slightly_spiced_brew_discussion/
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Working off an Elysian shell, this is trying to sure up the few issues that Elysian has on ladder right now like not being able to finish off a very low opponent with annoying aegis/endurance threats.
Also having proper removal helps a lot against troublesome units with abilities which still affect you even if they're permafrosted (damn you steward of the void).
Will update as I see fit.