With 20 one-drop units, and only four cards that cost more than two, this is a very aggressive deck. It's goal is to flood the board, stalling the opponent for the turn or two needed to (hopefully) close out the game. It's often capable of a turn four goldfish, which makes it pretty effective in Gauntlet (it won't always win, but the matches are very fast).
Notes on card choices:
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Embargo Officer is a great roadblock for decks that want to pull an answer from the market, or get up to void shenanigans.
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Splatter Tactics is surprisingly good; in a deck this aggressive, it's often a double
Permafrost, or an Aegis-busting one.
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Contempt is an ersatz Time Walk; often buys you another entire turn to close the game out.
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Shen-Ra, Unbreakable is fine; the Mastery rarely happens and is often irrelevant.
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Phoenix Stone is a good power sink that also has some nice evasion.
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League Explorer essentially attacks for four, given how quickly this deck drops its hand.
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Grove Supplier is great; there are often many units on the board.
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Riot Detail is a four power charger; the Taunt comes up sometimes to pick off early plays.
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Calm Instructor tops out the curve, and has a very consistent hit rate given that almost half the deck (36 cards) are units. It's great to hit another Charge unit, adding five or six strength for three power. It's also a great way to bounce back from a board wipe.
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Phoenix Stone is a good removal-resistant evasive attacker. I think two is the right amount; there's not enough spare power to activate it all the time.
On power, the key requirements are one Justice, two Fire. The deck often wants Justice on turn one, and two Fire on turn two, which isn't always possible. In that vein, every time I draw
Xultan Conclave I wince that it's not a Rakano Painting. The eight Emblems (
Emblem of Shavka and
Emblem of Kodosh) up the threat density and help avoid power flood.
Thx for your deck :)
I just pass master from Gold 3, nearly 75% winrate.
Just added 2 Warhelm instead of Phoenix Stone.