This is my go-to generically strong and consistent midrange deck for laddering and grinding XP. Generally I like to use mono-faction decks when possible for consistency and style points. You can make some pretty viable ladder decks in every faction, but Justice and Time are probably the strongest. I was using my
mono-Justice deck, but I got to level 100 for Justice so I made this.
It's pretty easy to get to Masters early in the season (or maybe it's just the meta) with this deck because everyone is playing aggressive, linear, unit based decks and this usually eats those for breakfast. FJS Warhelm, Skycraggro, and Rakaggro all have a hard time getting through the huge units and lifegain. Slower decks have problems with Dawnwalker, Teacher, etc. Some of them can kind of ignore us though, it really depends on the matchup. But slow FJS is usually favored for us. Haunted Highway can give us some trouble, but I'd say it's even or slightly unfavored. They can get around blockers pretty well but we do have good answers to their stuff in Magus, Scarf, Kerasaur, Passage, and Titan. The deck is just good in general because it has so many strong units and you almost never have power problems.
Magus does a lot of work, most Nightfall decks are really weak to lifegain and the Nightfall gives us a trigger for Teacher's Weights. Also the extra card is really nice, with such high card quality it's pretty frequently worth giving them a card first.
Praxis Arcanum is amazing, all the unit buffs are very relevant and the cost reduction is probably one of the most powerful static effects in the game. Especially for us considering it hits 48/55 of the non-power cards, and that's not even counting the Monuments. It's great as a stall breaker and a wincon that doesn't die to Slay, but it's also slow and bad in multiples so 2 seems right. It has a ton of utility so it might be worth running in the market. But I think Obelisk is the only thing worth cutting for it, and Obelisk seems a lot stronger in general.
Passage of Eons is surprisingly useful for the silence, since our units are huge compared to theirs. It's actually one of the main things to grab, even if they don't have any attachments. And if they do have attachments Passage this usually just wins the game.
Cykalis was Devoted Theurge for while but I found I didn't need the life gain as much as I wanted the Overwhelm and Dawnwalker proc. He's (she's?) been really nice overall but her (his?) value goes down a lot in the early game and the turns after you play them, so I think 3 is right.
Dawnwalker is of course great, but note that it's basically impossible for the influence restriction to matter for this deck. It only comes up if you're ramping really hard really early and that's already great so whatever. This and Kerasaur are the main reasons for keeping the deck mono-faction, and along with the ridiculous power consistency there's a strong incentive to keep it that way.
Kerasaur is ridiculous, the only reason this card doesn't see massive play is the heavy restrictions it puts on your deck. But this deck pretty much dodges those restrictions entirely, so Kerasaur is amazing. The only thing to be careful of is the Site, but it's pretty easy to play around not having those two out at the same time.
Moonstone Vanguard is also great. You could run Alhed instead but with 4 Obelisk and 4 Dawnwalker I don't think he's needed, and Vanguard is a
lot more useful.
Worldbearer is in the Market because I wanted a fatty but I also kind of wanted some power. Worldbearer is one of the fattiest fattys, and it can get you power sometimes so it seemed like a good pick. It's helped a couple of times but with so many units in the deck I usually grab something else. But I can't really think of anything I'd want instead (maybe Lumen Defender or Etched Monolith?) so it's staying for now. I do think you want 4 Worldbearer so if you take it out of the market I'd recommend replacing one Cykalis with the 4th copy.
The rest should be pretty self explanatory, it's just good Time cards.