Tempo Hooru deck taking advantage of some excellent units in Hooru colors (Jarrall, Dovid, Huntress, Fort Smasher, Tarra, Sky Serpent). Playing this deck I peaked at rank 3, and currently top 10 in expedition.
We have several ways to draw extra cards off our units - Jarrall has 22 hits, Dovid has 11 hits, and Fort Smasher has 28 hits in the deck.
Getting in with Fort Smasher is the #1 priority - Valiant Leap and the various removals help that happen. If you Tarra a Fort Smasher and hit, you will play the unit you warcried (if it is in the top 3 cards).
Tarra + Huntress is also a great combo as it immediately gets you a Warcry 2 and a 6/6 Warcry 4 Tarra (if the huntress dies).
The first market pull is usually swift refusal or permafrost. Vs control or removal heavy decks you want to play slow, and hold up a bubble shield / dazzle to protect your better units.
Polymorph / Swift Refusal in market are your best answers to Tesseract.
I was going to play this in the TNE, but had some work stuff come up - enjoy the list. It's very cheap - no non-campaign legendaries, and only 11 non-campaign rares + 4 promos