I have always loved the infiltrate keyword, even though I can't remember a time when it was competitive.
With all of the new cards printed after
Direwood Beastcaller that allow for recursion and unblockability, I wanted to give him another chance.
I fell like the deck has potential, even though I struggle against many of the bosses.
The deck runs on three main ideas:
**Mill yourself so you can later
Haunting Scream something.
**Hit enemy face early so as to snowball your threats (
Blackhall Warleader,
Beastcaller's Amulet and
Plunk Wumpkin)
**Abuse Unbloclable to bypassed stalled boards
I'd love some advice, so as to make the deck more consistent.