First of all, I would like to thank Batteriez for his deckbuilding skills, without his work I wouldn't have this shell at all : https://eternalwarcry.com/decks/d/xxeytEMdMOg/assault-and-batteriez
This deck aims to use the event's ability in two ways : refuel after dumping your hand and push damage. There is a lot of skill and risk implied in that choice and it largely depend on the stage of the game, your hand and the board state. For exemple, in the early turns I like to draw if my opponent didn't play a 1 drop or if my hand needs work, but it's suicide to draw while racing, because your opponent will give you Firebombs and you basically enable them.
It is a very tempo efficient list that aims to dump as fast as possible his hand while disrupting the enemy, and can generate value/filtering with what I call the Batteriez package :
Lumen Shepherd,
Gustrider,
Accelerated Evolution and Smuggler. I decided to keep
Lurking Sanguar as well because tempo, and highrolling it on turn 2 is game winning. The rest of the parts are the most efficient creatures and removals available in these colors. I chose to switch to justice for several reasons ;
Stand Together is insane (maybe worth including the fourth but it felt clunky), the Smuggler is better than
Jennev Merchant and it gives you access to a better market, and
Hojan, Crownbreaker is very good against aggro.
Torrential Downpour is a meta call against grenadins and is fairly good against aggro,
Elder's Feather breaks stalls and is a good combo with aegis,
Sword of Unity is insane at 4 or 6 against basically everything,
Swift Refusal is great against sweepers and
Equivocate is the catch-all answer you need.
Have had a lot of fun and a fair amount of success with that list so enjoy, and don't hesitate to leave a comment x)