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Moltenwing Equipment

Throne Deck By
Cillranchello
Cillranchello+3198

+9

Cost Curve

Type

Faction

Information

After the Heavy Artillery nerf, Lynax, Moltenwing lost her most famous and swingy interaction and a good bit of her fame with it. As any brewer knows though, having one swingy interaction a deck does not make, and this deck seeks to make another Lynax build-around while also sitting at the intersection of three different archetypes for Fire and Justice: Fire Burn, Justice Ramp, and Rakano Armory. The end result is a semi-aggressive midrange deck that stays low to the ground, ramps quickly towards an aggresive board, and becomes comparable to Sling of the Chi in terms of using your units as interaction.

Core Wincons and Combos


Lynax, Moltenwing + Telut, Queen's Hand, Ijin, Walking Armory
The weapon Telut plays is a 5 cost +3/+3 Gemblade, and Ijin plays a 4 cost +4/+4. With Lynax on the board, this turns playing a unit into a 3 cost deal 4 damage(that can target sites), buffs a unit, and just entering the attack step means Lynax deals 5 damage before she can be interacted with.

Lynax, Moltenwing + Doorknocker
Giving Lynax Double Damage means the damage she deals from weapons being played is also doubled, and the sheer act of playing Doorknocker on Lynax doubles as 3 cost Deal 6 Damage, and also means you have a 4/3 Flying Double Damage unit on the board, hard to beat that. Doorknocker itself can also be played as a 1/3 Double Damage for 3 on an empty board, which also works with our secondary combo.

Watchwing Support + Telut, Queen's Hand, Ijin, Walking Armory
A nice thing about Watchwing Support, is that it counts itself when played, effectively being 2 cost Warcry 2 your next weapon/unit. Given the amount of free/cheap equipment we have, the buffing gets ridiculous very quickly,

The Engine
Lynax, Moltenwing + Telut, Queen's Hand or Ijin, Walking Armory + Oni Quartermaster
This is the deck's Engine, playing units deals damage, draws you cards, and entering combat does the same. Even one turn of having this engine online will typically swing the game in your favor with the combined Card and Board advantage.The rest of the deck is built around getting this engine online, or enhancing the value from doing so.

Let me show you its features

The deck has a couple of milestones it wants to reach in order to start really popping off, 7 Power and 6 Justice Influence. To that end, we have Hojan, Crownbreaker and Icaria, Valkyrie Captain, as well as Reclaim to further our interest of getting Telut out ahead of curve, or being able to doublespell our important 3 drops. The deck wants to get at least two parts of the combo online as quickly as possible, that said an opening hand of 3-4 power is the most desired. This deck absolutely fizzles without at least 4 power, and being able to ramp on turn 3 with Icaria or Hojan will generally mean you're set for power as the game progresses.

The Market
This deck doesn't rely heavily on market usage, as such the market is mostly sideboarded answers, with the exception of Sediti, the Killing Steel. Rakano is typically hard-up for card advantage, and Curse of Provocation helps tremendously in that regard. Beyond that though, Bore is the best relic hate in the game, Pyrotech Explosion gives us late-game reach, Cleansing Rain to protect our Engine once it's online, and Harsh Rule to counter Go Wide strategies.

Sideboard Options
Tota Pioneer Being able to put Overwhelm on Lynax makes her that much stronger, and the additional power helps to empty our hand once the Engine is online.

Chainwhip Bludgeoner slapping weapons on an Aegis unit is generally a good thing, especially one that naturally buffs itself. Hojan provides ramp and lifesteal, but also dies to basically every form of removal, and is one of those Kill on Sight units.

Sword of Icaria or Auric Runehammer Both are low cost, aggressively statted weapons.

Smite or Just Desserts Vanquish is in the deck as a budget consideration, but it's hard to argue that Smite and Just Desserts are just better cards.

Petition vs 28 Power or Seek Power
Power flood can be a death knell for any deck, and doubly so for one making a more aggressive bent like this one. Since the Cylix nerf, Petition > Cylix isn't as powerful as it used to be, but is still strong in Two faction decks while still fixing/ensuring curve.

A case for Justice Symbol
Having Justice Symbols would help bring Icaria and Ijin online quicker, however the deck is trying to get things out on curve, and depleted power tends to be bad for that. I've considered cutting the Crest of Glory, but when you're hard-up for card advantage, being able to manipulate your Top-decks balances out the disadvantage. The deck requires very little Influence fixing and all of the deck's ramp is connected to Justice Sigils, meaning you hit that 6 Justice influence only slightly slower than a dedicated Surge deck.

Change: After some consideration, I've added 1 Fire and 1 Justice symbol for additional fixing.
Conclusion
As a brewer, I'd have to say this is probably my tightest and cleanest deck. Every piece advances the overall plan of the deck, and constantly and consistently builds value, and manages to stay low enough to the ground to be aggressive while having a solid endgame. This deck was originally a three faction FTJ that worked but felt clunky, bringing it down to 2 factions greatly improved the consistency and overally flow of the deck. While it might be a bit lacking in power in the current Throne Meta, its just a fun deck to play, it does everything I want as a brewer, and I'm happy with how it came together.

If you've made it this far, Thanks for Reading, and GLHF!

Changelog:
Various tweaks after extensive playtesting.

Details

Shiftstone Cost
Does not include campaign cost
27,000

Premium Cost
208,800

Influence Requirements
2 5

Power Sources
20 23 17

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
6 33 24 3 7

Card Types
28 9 17 0 26

Contains Cards From Campaigns
Dead Reckoning [Set1003]
Into Shadow [Set1004]
Homecoming [Set1005]
Buried Memories [Set1105]

Archetype
Combo Midrange

Updated
March 31, 2021

Added
February 26, 2021

Views
3,703

Eternal Version
Stormbreak

BBCode For Comments

Deck URL

Revisions (Since last major patch) March 31, 2021


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Comments

Tyler Eternal Version: 21.02.24
Have you considered kalebs persuader?
Cillranchello Eternal Version: 21.02.24
I hadn't but it feels like a nice stat stick but not really doing anything else. If you can keep her on the board, Lynax is already gonna be slinging around plenty of damage, and adding battle skills to her feels more important.