Even paladins is really degenerate but can sometimes just not draw cards and runs out of steam. This deck is designed to take advantage of reweaving and evens and card draw to leverage an insane prolonged value game. Aggro is a problem sometimes, but if you hit the paladin suite or linebreaker's shield you can straight rob them. Linebreaker's is a concession to how many Yeti decks I kept running into, and how much removal was Defiance on a copperhall or mokhnati. You can also, in a prolonged game against control or other value decks, set up reweave's into svetya'd J units for a sudden berserk win off of Korovyat (doming someone for 38 unblockable aegis lifesteal damage is very satisfying). There are truly unplayable draws, so know your mulligans- if you have a whole lot of things to do WITH units you're going to need units to get there. Hands with evenhanded golems will work out more often than not just because of how much redundancy and card draw there is. I'm playing 27 power because I don't want to get screwed, and still want to draw it even as I'm pulling it out of my deck- you have 5 8 drops and you WANT to be able to slam multiple cards a turn to hit a critical threat mass. The one off Regent's tomb is just to slap down on T4 and sometimes you just win because decks are slow and Elias is busted.
First time Master's whooooo