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Home
Decks
All-In Revolver
All-In Revolver
Throne Deck By
y0ttabyte
y0ttabyte+7934
RSS
+1
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Sample Hand
Similar
FORMAT:Throne 3 Rolant's Intervention (Set3 #104) 4 Seek Power (Set1 #408) 3 Tinker Apprentice (Set1 #131) 4 Torch (Set1 #8) 3 Whetstone (Set3 #107) 3 Disjunction (Set3 #63) 4 Quarry (Set1001 #15) 2 Vanquish (Set1 #143) 3 Wanted Poster (Set3 #106) 4 Slay (Set2 #236) 4 Reforge (Set2 #23) 4 Rise to the Challenge (Set1 #320) 1 Steward of the Past (Set1 #287) 4 Harsh Rule (Set1 #172) 4 Runic Revolver (Set1 #404) 1 Fire Sigil (Set1 #1) 3 Justice Sigil (Set1 #126) 2 Shadow Sigil (Set1 #249) 1 Time Sigil (Set1 #63) 3 Crest of Impulse (Set3 #251) 3 Crest of Vengeance (Set3 #264) 3 Emerald Waystone (Set3 #101) 1 Seat of Chaos (Set0 #60) 4 Seat of Glory (Set0 #56) 1 Seat of Mystery (Set0 #61) 2 Seat of Progress (Set0 #58) 1 Seat of Vengeance (Set0 #55)
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Details /w List
Faction
Full
Grouped
Set
Match History
Deck 75
1
Rolant's Intervention
x3
1
Seek Power
x4
1
Tinker Apprentice
x3
1
Torch
x4
1
Whetstone
x3
2
Disjunction
x3
2
Quarry
x4
2
Vanquish
x2
2
Wanted Poster
x3
3
Slay
x4
4
Reforge
x4
4
Rise to the Challenge
x4
4
Steward of the Past
x1
5
Harsh Rule
x4
5
Runic Revolver
x4
Fire Sigil
x1
Justice Sigil
x3
Shadow Sigil
x2
Time Sigil
x1
Crest of Impulse
x3
Crest of Vengeance
x3
Emerald Waystone
x3
Seat of Chaos
x1
Seat of Glory
x4
Seat of Mystery
x1
Seat of Progress
x2
Seat of Vengeance
x1
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Cost Curve
0
1
2
3
4
5
6
7
8+
Type
Breakdown
Faction
Breakdown
Information
nothing like killing people in ranked with revolvers
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Details
Shiftstone Cost
Does not include campaign cost
18,150
Premium Cost
117,600
Influence Requirements
1
1
2
2
Power Sources
9
7
16
8
15
Power Calculator
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Deck Rarities
17
33
18
Card Types
4
10
36
0
25
Contains Cards From Campaigns
Jekk's Bounty [Set1001]
Archetype
Unknown
Added
January 9, 2018
Views
1,055
Eternal Version
The Dusk Road
BBCode For Comments
Deck URL
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Comments
Regicide
2018-01-10
Edited
2018-01-10
Eternal Version:
1.27
Does this deck perform very consistantly?
Are you frequently able to ping your opponent or buff your revolver enough to warrent the namesake?
How does the deck perform without drawing revolver/rise?
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Sample Hand
#
Are you frequently able to ping your opponent or buff your revolver enough to warrent the namesake?
How does the deck perform without drawing revolver/rise?