This is a Scycrag Six Heroes deck that is actually consistent.
You want to get Skycrag Six in your hand or in the top of your deck by around turn 4 or 5. Always play power or Inscribe when you can. You should be able to keep drawing cards to fill your hand so you don't want the inscribe cards taking up room in your hand and discarding something you could use.
Hailstorm and
Krogar's Grave are to help clear the early board along with ramping to our goal
There are a bunch of Heroes with Inscribe that help keep the deck smooth.
Kan, Censari General mostly used as power that buffs your deck but I was shocked how many times playing Her late game won the game.
Evelina, Valley's Guardian again mostly used as power. Having several charge units mid to late game is good. When you have a bunch of power playing this as a threat can make good trades to keep the board clear.
Xo of the Endless Hoard Xo is all around great for this deck. When low on power - inscribe. When you have power - play as a great flying wall that is not only a threat but can kill several enemies on attack (or do extra damage) Not to mention the extra Fire sigil keep the power flowing to keep your board full and cycle through your deck with the treasure troves.
Some Heroes that were picked for punching holes in the CPU defences
Eilyn, Battle Ready Queen Usually killed quickly. If she isn't she can take over the game easily. The Aegis she provides is nice to protect your other important cards.
Riva, Crimson Blur Great at giving a bunch of extra power after playing SC Six. can be used to pick off units in a pinch
Karrina, Embercaster This card doesn't look amazing but she put in the work in this deck. There are lots of times when a single exhaust lets your whole board through. Also her ability to wipe out
Sandstorm Titan Skysplitter and those pesky
Mistral Messenger etc.
Sampa, Rift Custodian Great at replacing cards in our had to get to cards we want also great at ruining those go wide decks the CPU loves so much.
Lipa, Witch of the Woods and
Altin, Bird Whisperer are our early game flying defense.
Altin can just hold some decks at bay by himself. the CPU doesn't know how to properly handle Invuln
Lipa is pretty good just for stalling but there were a few times her Ultimate was necessary to win a game. Great for a late game option.
Kaleb, Hero of Thera and
Patrice, Outcast Queen
These cards buff our deck and make it so we are able to play cards from the top of our deck. Warp and Recruit make sure our hand and board stay full.
Karrina, Hive Guardian Looks awful right? well she has proven herself in this deck. Early game she dodges
Torch Lash Out and may more. I've noticed that the CPU thinks this card is a HUGE threat and will use premium removal on her leaving other more usefull units on the board.