Math is for blockers and thinking is for people with budgets.
This is basically mindless big Praxis splashing quite a bit of Justice for Icaria, Xulta Arcanum and Naoki. J also lets us get Creation Chant, Desert Marshal, Combrei market cards and Stormhalt Knife.
Pretty greedy midrange deck that has to change its supporting cards to fit in between whatever aggro and hard control are running as the meta shifts. But it's still pretty mindless, like all of my decks since I mostly play while doing other things. Pretty much the game plan is to play broken time ramp units into bombs like Grodov Stranger, Icaria, Arcanum, etc. TGP/Naoki are flex slots. Xo probably is too honestly since we're a lot more active than board wipes passive decks that can more safely play treasure troves against Yeti/Stonescar. Be careful about accidentally losing the game by activating Ramba into Pristine Light (Attack first if it's not too risky). Else the deck is pretty straight forward. Pretty much always pledge Naoki don't be greedy you need to play on curve hence banner in the market.
The first iteration in March was abusing TGP in a meta where midrange wasn't running SST, aggro was mostly running annihilate/suffocate, and control wasn't running too much Icaria/big fliers. The current iteration has to run a bunch of silences and Stormhalt knives for reasons and also distillation in the market became banner since decks are faster.
April 10th: More silences in for Keilo, Carver, Milo, and other random small enabling units. Ramba and Tocas are great anti-aggro blockers early and power sinks late although sometimes you hit Pristine Light and implode.
March 7th:There's a severe lack of Sandstorm Titan and other things that deal with The Great Parliament efficiently in the meta right now so I figured why not throw it into this greedy FTJ shell that wants to ramp up to Icaria anyway.
I feel like 4 XO is almost always wrong in decks that don't run main deck sweepers. You generally have better things to do/can't afford the tempo loss from playing multiple treasure troves in a game.
Also, this power base might be slightly wrong since it's perfectly even and the time requirements aren't as steep for T on 2, TT on 6 versus F on 1 and FFFJJJ on 7.