September Master 234 currently.
Pretty standard race the clock Stonescar aggro.Street Urchin
is very strong in current spell heavy meta, especially against Hooru aegis decks. Averages 5 damage per game and often worth playing over other threats to keep power up for Blazing Salvo
If you're 2 power between play and hand and sitting on 3s, remember that Shakedown
does triple duty: pre-emptive removal, card draw, and 1 extra damage.
Be careful on Argenport Instigator
; Going wide can break you on wipes. If you see few creatures and they're Feln or 4+ power Creation, do not play a second one. Buh-ton, Death's Reach
is one of my favorite tech pieces. Play on curve to take out chumps or just for 5 charge. Play with a big Darkblade Cutpurse
or Blackhall Warleader
to take out anything.
Corrupt (obv) and Slag
are fast. Remember you can grap even if it means Blazing Salvo on one of your own. Clodagh Ascending deals with power flooding. Hideout Pistol
is solid removal as we're running 19 gunslingers (Double check unit type if unsure). It's also just 2 more damage when you need it. Edict of Shavka
is your last hope at powering through Jx aggro curving into x/4+ 4 & 5 drops, as well as pesky P/PJ merchants. You can also use it for that one last point to the dome in a pinch.