September Master 234 currently.
Pretty standard race the clock Stonescar aggro.
Street Urchin is very strong in current spell heavy meta, especially against Hooru aegis decks. Averages 5 damage per game and often worth playing over other threats to keep power up for
Blazing Salvo.
If you're 2 power between play and hand and sitting on 3s, remember that
Shakedown does triple duty: pre-emptive removal, card draw, and 1 extra damage.
Be careful on
Argenport Instigator; Going wide can break you on wipes. If you see few creatures and they're Feln or 4+ power Creation, do not play a second one.
Buh-ton, Death's Reach is one of my favorite tech pieces. Play on curve to take out chumps or just for 5 charge. Play with a big
Darkblade Cutpurse or
Blackhall Warleader to take out anything.
Market notes:
Corrupt (obv) and
Slag are fast. Remember you can grap even if it means Blazing Salvo on one of your own. Clodagh Ascending deals with power flooding.
Hideout Pistol is solid removal as we're running 19 gunslingers (Double check unit type if unsure). It's also just 2 more damage when you need it.
Edict of Shavka is your last hope at powering through Jx aggro curving into x/4+ 4 & 5 drops, as well as pesky P/PJ merchants. You can also use it for that one last point to the dome in a pinch.