Deck I played the majority of the 28 game run, and played in the top 64, making it to top 16.
Video of the deck in action on coverage is here: https://www.twitch.tv/videos/343728659 (starts at around 1 hour 15 mins)
Couple of questions I've been asked about the deck in the past.
Q. Why no
Vanquish,
Vanquisher's Blade or
Harsh Rule?
A. The deck evolved out of the meta when Haunted Highway decks were everywhere. In that environment, not only is Vanquish and Vanquishers blade weak (in that there's less targets for it to hit) but those decks also thrive on recurring their threats anyways. Yes Blade does give anything that died with it in play Voidbound, but it's usually not enough. Also Harsh Rule is especially bad in these match ups as you're wiping both sides of the board (assuming no opposing aegis) and they still have their Screams and Dark Returns.
Q. Why only 4
Justice Sigil when you're running 2
Telut, Queen's Hand and 4
Lingering Influence?
A. I may increase the number of Justice Sigils at some point, but it's mostly because you want to hit triple Time influence ASAP for the
Worldbearer Behemoth. It's possible to land it on turn 3 if you hit a T1
Initiate of the Sands into T2
Auralian Merchant (this is also why there's a Worldbearer in the market) so being able to secure that triple Time on Turn 3 is super important. Teluts biggest strength is he turns any creature attacking into a serious headache for your opponent and their creatures, getting the Justice Sigils with him is a bonus. Also Lingering Influence has Scout, which is again the strongest thing about it. The fact that it gets a Justice Sigil as well is a bonus.
Q. Wait, hang on, you can actually win games of Eternal?
A. I'm as surprised as you are.