This is a deck I've been doing pretty well with and having a lot of fun with. The deck aims to maximize "good Warcry hits," that is to say, cards that wear buffs especially well. Cards like Ornate Katana, Crownwatch Paladin, Silverwing Familiar, Sword of Icaria, and Soulfire Drake. The main gameplan is to get some momentum in the early game with the cheap Warcry units, and then using our payoffs to close the door as quickly as possible.
You probably end up wondering about why certain cards are not in the deck, so I'll briefly mention some common ones:
Tinker Overseer | It's not a card that wears Warcries well. Oftentimes, this card would just get killed on sight because it doesn't have any type of Aegis or Charge to make it tricky for the opponent to deal with.
Deepforged Plate | As powerful as this card is, I'm favoring Soulfire Drake right now. Plate requires you to have a unit on board, which 13 cards currently in the deck also require. The more weapons in the deck, the harder it's going to be for them to actually do anything, so I put the Drakes in to be a good topdeck at any point.
Champion of Glory | This is kind of similar to Tinker Overseer. There are metas where Champion of Glory is the best card ever, but we aren't currently in that. It doesn't have Warcry, Charge, or Aegis so that makes it much more of a liability than an asset here.
This deck could benefit from 2-3 additional power sources. Currently it's sitting at 25 power + 2 Ornate Katanas which isn't necessarily enough to get to 5 consistently. You could try replacing the Righteous Fury and a Copperhall Bailiff with two Sigils or Monuments if you are feeling particularly power-starved. I haven't had any major issues so far with the power, but the math doesn't work out perfectly, so see how it feels for you.