Deck built around grenadins, in
Assembly Line mindset.
Easy and quite strong aggro deck, permitting quick games without problem.
How to play it
Games are similar each time: Play grenadins, attack at maximum.
Frequently, turn 3-4, you have something "+1 strength on all units" (or if not, 6+ strength grenadins), and it finishes turn 5-6.
Card replacements
Ruinous Rift (Separate Ways) can be replaced by
Fire Sigil.
Broken Contract (Awakening) can be replaced by
Seal of Devotion (or
Fire Sigil if in lack of shiftstones).
Impact is really small on the deck efficiency for these replacements.
Some nice tips
Influences don't need to be worried here: 2 red ones always come easily.
Powers:
Just keep
Ruinous Rift as last in hand.
If you don't need power, keep always 1 in your hand. Plunder of
Junk Obstructor and
Passionate Stonehammer permit to draw instead.
Decimate: Do it whenever it's possible, even with low mana.
The whole deck needs only 3 powers (the 4th is optional), and extra effects are generally strong helps.
Attack: Do not fear to loose your units.
Only unit boosting others need to be kept alive (
Coalscrounger and
Mask Maker).
Market: Access is given by
Caravan Delivery +
Blazing Salvo.
-
Defy Authority against units (frequently used)
-
Factory Quota without thinking against Lifesteal unit and spell decks (specific use)
-
Passionate Stonehammer if flying or unit need, permitting also to draw (specific use)
-
Roaming Cache if 3+ units ready (main market choice). It works for both market access cards, and can be let drawn latter again for
Caravan Delivery
-
Slag against disturbing enemy relic (specific use, sentinel case never happens almost)
Berserk: Except if you prepare a nice boosted next attack, do not wait to berserk immediately.
Units don't stay alive on a long time, and the deck is made to renew them.
Fast spells: Lot of them here.
Do not forget that you can keep the mana cost, click on "Attack" / "Block" (according to the player turn), THEN play your fast spell.
If you master that at perfection,
Recycle wins you the game!
Do not specially search to keep
Beacon of War for its amplify effect (except if next turn, you can win with it).
Take time to read all market cards with
Incendiary Slagmite.
It gives you all interesting data about the enemy deck, and how to play your game according to.
I got a lot of fun seeing the enemy playing a market access, and taking time to choose... ;)
Credits to
this specific deck, where begins the core mechanic of the deck. The deck at link is more the "budget" one: It's a good step if you still looking for shiftstones! Mine offer a lot of alternative effects without downside in trade of.
Do not hesitate to suggest your own ideas, and I will update according to! :)
Feel free to discover my other decks (mainly themed around a card or a mechanic):
https://eternalwarcry.com/user/Brynanum/decks