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Grenadin army

Throne Deck By
Brynanum
Brynanum+7147

+2

Cost Curve

Type

Faction

Information

Deck built around grenadins, in Assembly Line mindset.
Easy and quite strong aggro deck, permitting quick games without problem.

How to play it


Games are similar each time: Play grenadins, attack at maximum.
Frequently, turn 3-4, you have something "+1 strength on all units" (or if not, 6+ strength grenadins), and it finishes turn 5-6.



Card replacements


Ruinous Rift (Separate Ways) can be replaced by Fire Sigil.
Broken Contract (Awakening) can be replaced by Seal of Devotion (or Fire Sigil if in lack of shiftstones).
Impact is really small on the deck efficiency for these replacements.



Some nice tips


Influences don't need to be worried here: 2 red ones always come easily.

Powers:
Just keep Ruinous Rift as last in hand.
If you don't need power, keep always 1 in your hand. Plunder of Junk Obstructor and Passionate Stonehammer permit to draw instead.

Decimate: Do it whenever it's possible, even with low mana.
The whole deck needs only 3 powers (the 4th is optional), and extra effects are generally strong helps.

Attack: Do not fear to loose your units.
Only unit boosting others need to be kept alive (Coalscrounger and Mask Maker).

Market: Access is given by Caravan Delivery + Blazing Salvo.
- Defy Authority against units (frequently used)
- Factory Quota without thinking against Lifesteal unit and spell decks (specific use)
- Passionate Stonehammer if flying or unit need, permitting also to draw (specific use)
- Roaming Cache if 3+ units ready (main market choice). It works for both market access cards, and can be let drawn latter again for Caravan Delivery
- Slag against disturbing enemy relic (specific use, sentinel case never happens almost)

Berserk: Except if you prepare a nice boosted next attack, do not wait to berserk immediately.
Units don't stay alive on a long time, and the deck is made to renew them.

Fast spells: Lot of them here.
Do not forget that you can keep the mana cost, click on "Attack" / "Block" (according to the player turn), THEN play your fast spell.
If you master that at perfection, Recycle wins you the game!

Do not specially search to keep Beacon of War for its amplify effect (except if next turn, you can win with it).

Take time to read all market cards with Incendiary Slagmite.
It gives you all interesting data about the enemy deck, and how to play your game according to.
I got a lot of fun seeing the enemy playing a market access, and taking time to choose... ;)




Credits to this specific deck, where begins the core mechanic of the deck. The deck at link is more the "budget" one: It's a good step if you still looking for shiftstones! Mine offer a lot of alternative effects without downside in trade of.

Do not hesitate to suggest your own ideas, and I will update according to! :)
Feel free to discover my other decks (mainly themed around a card or a mechanic):
https://eternalwarcry.com/user/Brynanum/decks

Details

Shiftstone Cost
Does not include campaign cost
22,150

Premium Cost
145,600

Influence Requirements
2

Power Sources
17 8

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
21 25 24 5

Card Types
26 4 25 0 25

Contains Cards From Campaigns
Awakening [Set1095]
Separate Ways [Set1155]

Archetype
Aggro

Added
April 9, 2026

Views
105

Eternal Version
Separate Ways

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Deck URL

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