Welcome everyone to my constant attempts to make a 5 cost matters deck. One of the biggest troubles that you run into with a deck like this is once you get your payoffs dealt with, or out, you struggle to recoup the cost of time spent setting up. This recovery can often be swayed in our favor with a timely machinations.
Machinations tips:
maintain 5-7 time influence depending on the rest of your discard (firebrand, battery with 6 time influence, and rust machine are some of the best machinations this deck can have) and you want to avoid getting to 8 time influence because then you cannot reanimate your batteries with machinations.
Otherwise, this deck has been a blast to play, and it can certainly win it's fair share of games on ladder.
- TJS control is reasonable matchup
- sling variants is also fair. machinations can get your batteries to 7 attack/health putting them above sling damage.
- mono fire is your worst matchup due to the sheer amount of damage they deal during your setup time. broker for darkfyre is one of your best stabilizers against them if you can find it quickly.
as always, let me know if you make any changes and I hope you enjoy the deck!
-Kas