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FPS Amplify combo

Expedition Deck By
Team Not-Tavrod


Cost Curve




My first expedition deck this format was an expedition version of FPS amplify combo. The combo is still the same, but the removal, card draw and powerbase are a lot worse. Its still fairly consistent tho, I am currently 10:3 with it between diamond 3 and 2.
The main combo is Overloader+Machinations. You play Overloader, then amplify Machinations (you need at least 18 power for Pyrotech and 24 with Arson, so 10 or 13 life) to get a lot of power with Overloader to then kill them with Pyrotech or Arson (that you either already have or find through Machinations). Hardiness can make the combo 2 mana cheaper (play Overloader and amplify Hardiness 3 times to be at 6 mana) and Realign the Stars makes it pretty consistent (grab combo pieces before or find Pyrotech midways through the combo).
The main problems are aggro: your removal is pretty mediocre in expedition, but Suffocate, Permafrost, Setback and Varas Favor should do a good job at keeping you at a solid life total. Its still a tough matchup. Another big problem is hand disruption: If you suspect Exploits, dont market for Overloader, unless you have Dazzle, because there is no way to get him back. All other cards are there in duplicates, but a well timed hand disruption still hurts. Lastly there are fast removal/negate spells: If you suspect a negate, you can either still go for the combo if you have Pyrotech or Arson in your hand (because you still get the power even if Machinations gets negated and if they keep their negate for your burn spell you can find a negate yourself with Machinations), or you have to wait until you find a negate. Against fast removal you need negates (either Dazzle or Condemn for Tesseracts Technique) or Setback before your combo turn if you go with Hardiness (removal doesnt matter if you just go Overloader+Machinations, because you get the mana before they can respond). With Hardiness you can combo on 6 mana through a fast removal (Hardiness amplifies 4 times, so you get 8 power, which means you have enough to play Machinations+Dazzle/Condemn and Technique).
Good luck and have fun!
Some small changes: one Nectar that can be tutored with Align and can grab back Overloader or a merchant and 4 Exploit added, because it can remove disruption or just an aggressive unit and plunder is great too
Some small changes 2: I made it to Master with a 23:6 score overall. I made a few changes based on AhornDelfins version: 4 Gateway Trooper replace some removal options to make the combo a lot more consistent (Trooper is almost always a draw 2 spell for 0 mana because of 12 plunder+8 market effects and the card your opponent gets isnt that relevant in most cases). 1 more shadow sigil and 1 less primal to safely have 3 shadow on turn 5 or 6. Also edited one of the last paragraphs a bit.

Expedition Information


Shiftstone Cost
Does not include campaign cost

Premium Cost

Influence Requirements
2 2 3

Power Sources
14 13 17 19

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
21 28 21 4

Card Types
9 0 46 0 25

Contains Cards From Campaigns
Awakening [Set1095]
Bastion Rising [Set1097]


December 18, 2020

December 16, 2020


Eternal Version
Empire of Glass

BBCode For Comments

Deck URL

Revisions (Since last major patch) December 18, 2020



leejtr Eternal Version: 20.12.15
Hey ! Looks cool. I haven't played in about a month or so, scratching my head on what to play.
LordPerth Eternal Version: 20.12.15
Welcome back! I wouldnt advise on crafting this if you are looking for a concistent ladder deck, but if you just want a fun combo deck that has an ok winrate if you play it correctly, this deck is nice.
lod254 Eternal Version: 20.12.15
Do you have any gameplay videos? I think I understand it, but I'm not sure.
LordPerth Edited Eternal Version: 20.12.15
No, sorry, I dont have any videos. But if you just want to see how the combo works you can go to Locopojos youtube channel, they have some videos that showcase different versions of this combo, but the steps of the combo stay the same (except of Hardiness, but that works exactly like Martial Efficiency does in this video around the 23 minute mark: