Do you hate Dichro's Ruin
? Do you like to play draw-go-style decks? What about removal piles? Do you like to tell your opponent No?
If you answered yes to any of the above you may enjoy this deck. While I built this deck in a fit of frustration after one too many games against Dichro's Ruin decks it actually turned out quite serviceable. It was solid in Diamond (I just made it to masters and have not played it there yet). Essentially in this deck, you want 3-4 power and 1-2 early answers in your starting hand. Most of the early game is spent drawing a card, playing power, and passing (hence the style of the deck being draw-go, or at least that is how I learned of this kind of deck in Magic the Gathering). Once you reach the mid-game if it is safe to do so begin deploying threats.
Easy Deck changes
This card really needs to be cut but is there because I am not sure of what to replace it with yet. I have marketed for every other card before for some reason or another. Quicksilver Mirror often fulfills the same function as being a game-winning threat. Research Lab + Quicksilver is often better, duplicate a creature double its power/tough, duplicate bigger creature etc. Not to mention duplicating creature abilities.