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WARP WARP WARP

Throne Deck By
PrimeTemps
PrimeTemps+3425
Friends of Eternal

+3

Cost Curve

Type

Faction

Information

It's Warp TIME!

Details

Shiftstone Cost
Does not include campaign cost
35,350

Premium Cost
156,000

Influence Requirements
3 3

Power Sources
18 20 10

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
29 15 21 5

Card Types
43 6 3 0 28

Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]

Archetype
Combo

Updated
September 24, 2018

Added
March 24, 2018

Views
2,171

Eternal Version
Card and bug fixes, onboarding campaign changes

BBCode For Comments

Deck URL

Revisions (Since last major patch) September 23, 2018


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Comments

DonkeyOnTilt Eternal Version: 1.31
This deck is a ton of fun. It can really get going and have some explosive turns. It's a little weak to flyers I think unless you can job them with some HotV/Hipshot action. I'm going to keep testing it. Thanks for posting!
PrimeTemps Eternal Version: 1.31.6
It definitely is weak to flyers, that's why you hope you can grind it out with Alluring Ember and HotV and Obelisk. Happy testing!
Lunamann Eternal Version: 1.31
Why only three Workshop Forges?
PrimeTemps Eternal Version: 1.31
It can be a dead draw but is obviously important to the deck, I've been considering dropping it to two.
Aarinfel Eternal Version: 1.29
25 power feels right, but I got power screwed 8 games out of 15, and didn't flood at all.
PrimeTemps Eternal Version: 1.29
I'm sorry bud that sucks, I usually find that if I can get my Infusers to stick then I'm in business. Maybe try upping the Brilliant Discovery up to 3?



Aarinfel Eternal Version: 1.29
I had a bit more luck the next dozen games, so I'll put it down to variance for now. Adding Brilliant Discoveries didn't help, as when I saw screwed it was on 2-3 power. 3 games (sadly in a row) I threw away 2 power hands to get 2 or 3 power hands and then not draw a sigil for 5-6 turns.