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Even Paladins (Masters Ranked 10)

Standard Deck By
AlcideBava
AlcideBava+5265

+27

Cost Curve

Type

Faction

Information

This has been my pet deck the last couple months. I beat PChapin with it last month, which was awesome, and this month used it exclusively from Gold 1 all the way to Masters. I hit Masters at ranked 10 and had a 16-4 win rate in my last 20 matches.

The combination of life gain and aegis keeps you in the running until you can start slamming Svetya. Then it is often (but not always) GG.

Any deck that runs 4x Evenhanded Golem and 4x Svetya will always have my heart. If that sounds fun to you, you should try it out too.

Details

Shiftstone Cost
Does not include campaign cost
22,000

Premium Cost
217,600

Influence Requirements
3 2

Power Sources
24 13 12

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
20 34 8

Card Types
32 12 6 0 25

Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]
Dead Reckoning [Set1003]
Homecoming [Set1005]

Archetype
Midrange

Added
September 7, 2019

Views
12,569

Eternal Version
v1.46 - Dark Frontier

BBCode For Comments

Deck URL

Comments

OSPerry Edited Eternal Version: 1.47.4
Yeah, went 4 out of 12 in Silver 2. This deck isn't exactly tripping my trigger. Any suggestions with newer cards from the new expansion? Yeah, went 1 for 5 in Silver 2. This deck isn't exactly tripping my trigger.
https://i.imgur.com/nY0p0CV.png
AlcideBava Eternal Version: 1.47.4
None of the new cards stands out yet, and I'm waiting for the meta to settle a bit before I see what kinds of tweaks I might make. Sorry the list isn't working out for you right now. It was good when I posted it; then it warped the meta and everyone started to adapt, then we got a giant expansion. We'll see where it falls after the dust settles.

The overall game plan: "ramp up with dudes (not stupid do-nothing ramp cards), stick a Svetya, beat face," is still quite solid. It works in a fair meta. I'm not sure that's what we have right now, though.
Shimrra Edited Eternal Version: 1.47.5
I'm actually top 100 with this list, having no trouble with it and I haven't changed it since I tried the other month. I'm very uncertain as to what I would add from the new set since there's the huge emphasis on Decimate mechanics with the new Paladins and it'd be a major overhaul.

(This being said, I quite like the new Paladins for expedition, so I want to hybridize them ASAP...)
OSPerry Eternal Version: 1.47.5
Thanks for the response. I keep trying this deck. I have had as many as 3 wins in a row, but that is it. It wins only about 40% of the time currently, for me at least.
wrathchild Edited Eternal Version: 1.47.3
Used this for the majority of my climb from Gold I to Master. Really solid deck with a straightforward gameplan. Not the most big-brain deck, but when some of the meta is really predictable (looking at you Jennev Merchant into Royal Decree) you can navigate around those decks pretty well. It's also strong while people are still experimenting with FoX cards. Cheers!
Mightisright Eternal Version: 1.47
Any substitutions from the new set? Eloz, Martial Scholar? I'm not convinced enough to craft him just yet.
teach42 Eternal Version: 1.46.10
Just hit masters with this! Fantastic deck. Added in a Memory Dredger and two Siraf, Grand Strategist's. Siraf plays GREAT in this deck. At worst, it's a 2 casting cost wall against aggro decks. But with a mantle of justice or just a Vanquisher's blade, it's downright sick. It has been a game winner several times.

Thanks again for the deck. I have to be pretty frugal with my shiftstone, and considering the budget this is a real powerhouse. Well done.
Shimrra Edited Eternal Version: 1.46.10
Just hit Master about a week earlier than my norm, this deck is insanely powerful. I'm seeing it pretty constantly too, begs the question of how I'm not going basically even. Makes things go a bit quicker when people cave upon seeing two Anointers or something because they know how the deck plays. Using it unmodified, the only major weakness I can think of is a distinct lack of relic removal - had some games against Martyr's Chains that did NOT go my way. (Skycrag being Skycrag, that matchup just depends on the draws really.)

Its also amazingly cheap to build since the only legendaries are campaign cards.
BILLSMITH3432 Eternal Version: 1.46.10
This deck has been great at gauntlet grinding. I took out 4x Icaria and Desecrate. Replaced them with Cull the Deck, and Thief's Pick. That really proved my win consistency with the deck.

Vanquishers Blade I find is enough to help me with the opponents flying threats. The ground units get rediculously huge in this deck. So I don't usually mind trading units in ground combat.
Izaro Edited Eternal Version: 1.46.10
This deck has exploded in popularity. Between this deck and the Evenhanded monoTime I built to rocket to top 25 masters today, I'm seriously worried about an impending Evenhanded Golem nerf.

I've got to say though, your deck is a joy to play against despite its power. It does a lot of cool things and always goes BIG when it goes off.
AlcideBava Eternal Version: 1.46.10
Thanks, and I agree. It's a fun, powerful deck, has some interaction but still lets the opponent play, likes to enact it's own game plan, and overall is fair.
Ninjacan Eternal Version: 1.46.10
it is crazy how many people are playing this deck on ladder right now, it's like 50% of my matchups. I just played 2 matches back to back against people in top 100 with this deck
AlcideBava Eternal Version: 1.46.10
Yeah, I'm surprised how much it has taken off. It's cool, though, I feel like I broke the meta or something. :)
Mightisright Eternal Version: 1.46.10
I was having a miserable time playing revenge argenport in diamond. Thank you for this.
AlcideBava Eternal Version: 1.46.10
You're welcome! Glad you're enjoying it.
Axulus Edited Eternal Version: 1.46.10
This deck seems to be everywhere in the past two days! Thanks for posting it. What are your thoughts on adding 2 regent's tombs in place of reclaim? I'm finding the regent's tombs more useful after about a dozen matches. Also, what about imperial loyalist?
AlcideBava Edited Eternal Version: 1.46.10
Reclaim is probably my least favorite card in the list so yeah, got nuts. Tomb in particular seems like a great replacement.

As for Loyalist, do you run her without Reweave? I'm not sure. If you try and cram in both, you're really starting into a different deck entirely.
SasquatchBrah Eternal Version: 1.46.10
I put her in over the reclaims and mantle. I don't feel like reweave is necessary or right for this deck. She helps out with the base 25 power (essentially giving you another power in your deck for first hands) and feels alright with the # of activators with platemaker and vanq blade and some extra standards (take out avigraft/runehammer for that)
UrbanGhost Eternal Version: 1.46.10
After seeing this deck a few times, i decided to give it a try. This brew lives up to the hype. I went on a 20-3 run with this....in casual, ranked and practice.

The only change i made was switching blades out...i used Inquistor's Blade.....
AlcideBava Eternal Version: 1.46.10
Yeah, I could see where having flying would be great. That Mantle, though ... having a 32/32 lifelinker is just amazing sometimes.
Velsevul Eternal Version: 1.46.10
Svetya, Icaria and Evenhanded should be paladins too :-)
AlcideBava Eternal Version: 1.46.10
Oh man, even just Svetya would be amazing. Being able to bond her and then cheat her out early with another buffed unit would be crazy!
Izaro Eternal Version: 1.46.10
Having played against and lost to this deck many times now, I've got to say it's incredibly powerful. I'm 5 rares and the Homecoming campaign away from building this, and you can bet I'll give it a whirl once I've gotten the cards.
AlcideBava Eternal Version: 1.46.10
Great, hope you enjoy it!
biologynut99 Edited Eternal Version: 1.46.10
Have some issue VS flying-heavy decks.

So stuck in a few Memory Dredgers since we have so many 2 drops - even tho golem is voidbound (which is a good thing overall)

Against Gauntlet it's even more amazing dredging.

So adding dredger has been great, and relentless deadshots too - buffed by Svetya they are even more insane!
AlcideBava Eternal Version: 1.46.10
That's awesome. My main strategem vs flyers is to save the right removal and outrace them. Lifegain is key. But glad you were able to adapt and overcome!
Gold47 Eternal Version: 1.46.10
I will say, this is really unfortunate when you're playing against a deck with Street Urchins haha. Otherwise a really fun experience in Ranked, thanks.
AlcideBava Eternal Version: 1.46.10
I will blow a Desecrate on one of those little bastards if it prevents an activation, every time. Is that the right play? Probably not. But it feels good.
Comment Deleted
DaegeR Eternal Version: 1.46.10
thanks for this!
AlcideBava Eternal Version: 1.46.10
You're welcome, glad you are enjoying it!
brody138 Eternal Version: 1.46.10
I love that this deck is still around. You can see the original creation in the decks on my profile. This deck lost a lot of its value engine when Evenhanded Golem got void bound, and had moved onto the Combrei Killers version I made for the S2 Invitationals. I never went back and tried to update it, but I’m glad someone did! I’ll give it a spin when I find time next week. <3
biologynut99 Eternal Version: 1.46.10
Any thoughts on Relentless Deadshot?

I always stick em in my Mono-J evenhanded decks, just so much potential if you can boost him with platemaker, or a weapon, or something. Stun a couple things in a single turn for no cards? yes please!
AlcideBava Eternal Version: 1.46.10
There is some flex, so definitely give it a shot. Looks pretty sweet to me.
Rainhall Eternal Version: 1.46.10
I'm having fun getting used to this one in Gauntlet right now. There's a lot going on with the bond and renown tricks that I'll need to get used to, for instance how an Anointed can ramp a Hojan into a bonded Copperhall Paladin on the same turn. Do you have any advice about combos and about mulligans?
AlcideBava Eternal Version: 1.46.10
Hey, glad you're enjoying it.

I will try and write out more later and append the description above. Basically, the deck is pretty power hungry. You can do a lot to ramp but you generally need three power to start things off. I'll keep a two-power hand if I have playable cards on the draw and with a crest to dig a bit, or any time I have a golem in hand. Otherwise I am more happy with 3-4 power to start.

Try not to leave your Anointed hanging out there for a turn. There is still a lot of torch around. Playing Anointed and Hojan on turn 3 is often much stronger than playing Anointed t2 and Hojan t3, even if some yetis hit you in the face while you're trying to be patient.

Sometimes you want to hold Icaria's ability to trigger Hojan's empower, or even double-trigger Hojan depending on what blockers you are facing down. Gaining life is pretty important to outvaluing other aggro/midrange lists, so keep these kinds of things in mind.

Playing a Vanquisher's Blade on Copperhall without the Spellcraft just because you want the ramp is okay.

If you already have your SS, then you always want to pull Justice sigils from Ice Bolts, etc. Icaria wants 6 and Mantle of Justice wants as many as you can give it. That lone shadow sigil is tempting but just ignore it.

I'll try and do a full write-up later.