This deck is very fun, extremely aggressive and aims to win by turn 4/5. If you don't win, concede and move on.
Here is a picture of what this deck looks like high-rolling on turn 4:
Some extra explanations:
Crown Patroller is great for turning the lacklustre Daring Swordmaster into useable power.
Call On Allies can be pretty crazy, by turn 4 you can have it potential setup to add 3 +3/+3 items for 3 mana. It can sometimes let this deck run an extra turn where it would have gotten stuck. Call On Allies is also very useful in this deck because it ensures your next draw is a unit not power. You usually only need 3 power max.
Cast Out is well worth amplifying if you have a Shock Trooper out, otherwise, it is not always worth it. Very useful to have cheap removal in such an aggressive deck. On turn 3 it is possible to drop 2 1 drops and Cast Out, then exhaust them (since they can't attack) for a free 2/2 sentinel.