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Deck History #3 - Stonescar Syl

Throne Deck By
LordPerth
LordPerth+2561
Team Not-Tavrod

+10

Cost Curve

Type

Faction

Information

In every episode of my Eternal deck history video series I include a modern take on the historic archetype. Some of them will still be good, while others are in a much worse state thanks to nerfs or because they just received less support to keep up with powercreep compared to other decks.

This is the list for my third episode, Stonescar Syl. I kept the historic core, which means Etchings, Syl, Exploit, Champion and Tasbu, which are all still good cards and then decided to use the rest of the spots to give the deck a more aggressive direction. I really wanted to play Jekk because he is great against any decks with early units, like FTJ Project, Hooru Kira, Stonescar aggro or Praxis Midrange, which meant that I had to included more than just 16 duals, so I had to cut Shadow Symbol. That meant that I also had to cut Acantha Ascending (she is not good enough without influence acceleration) and it meant that I needed another 2-drop next to Vine Grafter because Syl is now unplayable on 2. I went with Murgo because he can break face aegis for Exploit/Burn, advantages are good market/discard/plunder fodder and because his ultimate makes him exactly what the deck wants, a unit that is good early and late into the game.

Like the old Sylscar lists, the deck can play both an aggressive pro-active and a grindy, more reactive gameplan depending on the matchup. Some important interactions: You can revive Jekk with Krull if you have 4+ power (with Etchings), 5+ power (Delivery) or 6+ power (Grafter) and then discard Krull for Jekk's effect (and if the Jekk in void already had double damage, he deals 4 damage that way). Garrote can be used alongside Exploit or any burn damage (especially Menace) to secure those effects going through (unless the opponent has fast speed relic removal/face damage + fast speed face aegis). Rhysta, Etchings, Syl and Exploit can all give you a sigil for Jekk, which is something to keep in mind while planning your curve.

Overall the deck felt really good. I went 31:10 on ladder and I know Lightsoutace even went 20:0 with the old version (Dangerous Gambit instead of Garrote and Wildlands Scavenging instead of Silverblade Menace, which is a bit better against relic focused decks and big midrange, but worse against primal control decks), so I would give the deck a 9/10, mabye even a 10/10.

Details

Shiftstone Cost
Does not include campaign cost
42,600

Premium Cost
233,600

Influence Requirements
3 5

Power Sources
20 25 20

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
8 31 24 2 10

Card Types
31 3 20 1 25

Contains Cards From Campaigns
Shadow of the Spire [Set1087]

Archetype
Midrange

Added
May 18, 2024

Views
2,186

Eternal Version
Battle Lines

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Deck URL

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Comments

Vincent8307 Eternal Version: 24.06.19
Which place do you think this deck would end in Masters? Almost have enough to craft it. Or do you have a better option for throne?
LordPerth Eternal Version: 24.06.19
I'm 17:3 in master over the last few days, so I'd say you can definitely climb to top master with it if you want to. It's not the deck with the highest powerlevel in throne (which would be more important in tournament settings), but it is very consistent and doesn't have unwinnable matchups, which makes it great for ladder climbing.
Vincent8307 Edited Eternal Version: 24.06.19
Thanks for the reply :)

Any changes besides oni and reappropriator? I'm about to craft
LordPerth Eternal Version: 24.06.19
No, the rest is still the same.
Vincent8307 Eternal Version: 24.06.19
Hi, is this deck better or worse then your Rakano Midrange Top 10 deck?
LordPerth Eternal Version: 24.06.19
I think Stonescar Syl is better, but I would replace the 2 Garrotes with 2 Oni Inciters or Barbarian Guerillas and the market Silverblade Menace with Reapproriator because I've seen a lot of Rat Cage style relic decks on ladder and not a lot of control.
Vincent8307 Eternal Version: 24.06.19
Thanks for the tips dude.
You're good at building decks.

Oni inciter or barbarian guerilla?
Which of the 2 should i choose?
LordPerth Eternal Version: 24.06.19
Thanks. I'm still testing, but so far I like Inciter a little bit more because it's a bit better against decks without attachments (it can still give you a Warhelm and the deck wants 2-drops more than 3-drops), but the difference isn't too big, so if you don't have Inciters, you could play Guerillas instead (because they are cheaper to craft)
oneimperfectdude Eternal Version: 24.05.01
love that you're doing these and thank u friend!
BarnacleEd Edited Eternal Version: 24.05.01
Very fun and very strong. I play this one since I (somehow) have 4 Tasbu but only 1 Highwayman. It still feels plenty fast and keeps up decently in modern Throne, really punishes greedpiles hard. Thanks for posting it!