Working on this after a draft deck i was using. Idea is simple.
Unblockable units:
Unseen Agent,
Void Drummer
Double Damage units:
Censari Brigand,
Groundbreaker
Make the unblockable dudes stronger with weapons, void effects, and double damage:
Dark Return /
Void Drummer /
Surgeon's Saw,
Rakano Outlaw,
Zuberi, Outlands Warlord,
Twinbarrel
Make the double damagers unblockable:
Thief's Pick.
Annihilate and
Torch to peel out some early blockers to get in some beats in case of early aggressive start. Torch could close out the game but not likely.
Crowd Favorite is the spicy tech to pull out any of the 4 weapons in the deck, depending on the situation. post wrath =
Warhelm. Board stall =
Thief's Pick. Got an unblockable dude already =
Twinbarrel. Need some life and/or return a unit from the void and/or have an unblockable unit already and just need the lifeswing to make the game go =
Surgeon's Saw.
2
Seek Powers because i couldnt fit 4 and wanted some number of them to help smooth out the lands.
Market has
Combust to kill a troublemaker at the expense of a one of my own duds. good thing the
Kerendon Merchant isn't exactly a key piece to the puzzle of this deck and can be tossed aside instantly, if need be. a copy of Thief's Pick and
Surgeon's Saw to smooth out things.
Dizo, Cabal Chairman is spicy af and i really wanna try him out. he's unblockable so that's great for this deck. he makes a gnarly spell at the expense of probably the merchant, also a plus.
Smuggler's Stash is to get that late game resurgence if necessary. having 2 units and 2 weapons back in hand is a HUGE deal. not positive about this choice, but i think it might be right.
"Sideboard" is for cards that i have considered and/or are still considering to put in the MB or Market.
SUGGESTIONS WELCOME!!!!