So I'll be honest, I was getting really sick of the current meta. 90% of the decks I see are JFS Removal Pile with seemingly endless board clear and a few huge threats.
The typical game went Slay, Slay, Avigraft, Annihilate, Harsh Rule, Avigraft, Torch, End of the Story, etc. etc.
I finally got tired of it and said, "Fuck it, I'm making a deck that literally never runs out of threats." And so that's what I did. Of course Removal Pile isn't the only archetype running a ton of removal. Even the Windy Peaks decks are running a decent amount of removal (especially if you include the Sites themselves).
So anyway, that's the deck. It's pretty straightforward. Overwhelm your opponent with threats until they run out of removal and concede the game in frustration.
Because of Dawnwalker and Xenan Obelisk very rarely will your opponent outvalue you on board, and you will slowly grind down most decks until they simply have nothing left to defend against you with.
Overall the deck has 20 card draw engines, Temple Scribe, Moonstone Vanguard, HOTV, Mystic Ascendant and Xo the dragon. However, if you include things like Merchant, Dawnwalker and Worldbearer Behemoth (plus Ascendant) as additional card draw options (which I would), it has even more than that.
Ultimately, unless you draw horribly or play bad, the reality is that very few decks will be able to outlast you. Most of the time you will either die before you get online (due to aggro or mana screw), or start grinding your opponent out in the mid/late game into oblivion.
This list does have some tools against aggro. Torch of course is the MVP against most aggro lists. Dawnwalker acts as a recurring blocker that they have to waste removal on. Sandstorm Titan and Vanguard are walls that can't be stunned. The deck has a few different ways to heal as well.
A note on Learned Herbalist
. Many of you may be asking why I included this creature instead of Teacher of Humility
Teacher of Humility obviously offers even more card draw while potentially screwing over your opponent, so I'll try to explain why I think Herbalist is slightly better. Teacher of Humility
+Great Stats for its cost
+Can curse the opponent
+Offers card draw
+Amazing if it infiltrates
-Costs 2 Time influence
-Less effective in lategame
-Kinda shit if it doesn't infiltrate
+Guaranteed Value with discard target
+Works well with Ascendant
+Only 1 Time influence required
-Weaker stats (but still decent for the cost)
-More easily removed
-Less useful without discard target
As you can see it's pretty close. They both have advantages and disadvantages in this decklist. But to be honest I see Teacher as a more viable option in aggro decks and aggressive midrange decks with more early game threats (to eat the removal) and ways to protect your units. Most the time in a deck like this, it simply doesn't get through. It may eat a removal, which is pretty good, but Herbalist can eat a removal as well (most decks don't want you to have endless healing).
On the other hand, Herbalist may seem strange in a deck like this (no Reanimator options), but it has plenty of great discard options (especially Dawnwalker and Xo of the Endless Hoard or his treasure), and ramps you into your amazing lategame threats.
It's close, and if Teacher of Humility suits your playstyle more then by all means include it. Personally however, I don't own the card and I have no interest in crafting a full playset of them when on paper it seems weaker in this particular list. Even if in general it's an incredibly strong card that can fit into many Time lists.