Pledge at least $1 to eternalwarcry.com on Patreon and the ads will be removed as a thank you!

[Masters] Skycrag Yetis (Ver. EoE)

Throne Deck By
yaniktop

+2

Cost Curve

Type

Faction

Information

I was in D3 this morning and realized I only had a day to ladder up to Masters this month.
This deck allowed me to reach masters fairly smoothly in about 3 hours.

Blazing Salvo has proven to be a fairly reliable market card and gives you the chance to optimize your positioning on Turn 3, which is one of the key turns for Skycrag Yetis to gain momentum and remain on the offensive.

Unseal: The obvious answer to Harsh Rule from control decks on Turn 5. Try and have a wide board with 1, 2, and 3-cost units up until Turn 4-5 with 2 Power left to protect them from a board-wipe. If successful, you have a good chance of winning the game in the next two turns.

Entangling Vines: Used to be fairly popular in main, and currently one of the best 2-drop market card via Salvo to curb opponent's momentum if they happen to play aggro. This one helped me several times vs. Even Stonescar

Cauldron Cookbook: The best 2-drop market card for a draw engine via Salvo but if you are relying on draws with a single unit on Turn 4, chances are your game is pretty sour at that point.

I think I never used Elyn's Favor and Ice Bolt while laddering D1. Perhaps they could be replaced but I would keep Ice Bolt in case you need to move at fat endurance unit like Sandstorm Titan.

Good luck,

yaniktop

Details

Shiftstone Cost
Does not include campaign cost
35,350

Premium Cost
168,800

Influence Requirements
2 2

Power Sources
15 18 8

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
15 12 28 4 4

Card Types
34 5 12 4 25

Contains Cards From Campaigns
Dead Reckoning [Set1003]
Into Shadow [Set1004]
Trials of Grodov [Set1006]

Archetype
Aggro

Updated
March 3, 2020

Added
February 29, 2020

Views
2,369

Eternal Version
Echoes of Eternity

BBCode For Comments

Deck URL

Advertisement

Comments

Sorkargg Eternal Version: 1.50.9
Hi, nice list! I'm wondering why you're not paying emblems though?
yaniktop Eternal Version: 1.50.10
Totally fine to play them. But it's not that important either. I would usually keep that 2-power cast slot on Turn 4-5 to push a different play like stunning opponent's units or save unseal to counter a boardwipe.
Jackal84 Edited Eternal Version: 1.50.8
Thumbs up from me. I was trapped in D1, tried like 5 different decks and couldn’t get a streak going to break into masters. Won my first 5 games with this deck, and only one was close. Slid right into masters
yaniktop Edited Eternal Version: 1.50.8
Thanks. In retrospect, I think Temple Shihans could have been swapped with something else. They didn't leave any significant impression at least in my case. Not sure if those slots should be damage spells or extra Yetis. Maybe Mortar or Ornate Katana, but I guess anything based on your preference.