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argentport hard unitless control for gauntlet

Gauntlet Deck By
hobbes

+4

Cost Curve

Type

Faction

Information

KILL ALL THE THINGS!!!
This deck, if played right, can beat gauntlet 90% of the time. it does take a bit though lol.
as a control deck your trying to outlast your opponent. so don't worry about damage, just worry about hitting your power reqs, keeping the board clear, and drawing cards.

most of the deck speaks for itself, kill cards kill things, power cards power things. your primary win cons are in the market, but auric runehammer tends to be the biggest damage dealer (just remember night kills it). the long game plan is to get azindel's gift and encroaching darkness on the opponent, save a sabotage to remove aegis. other than that, makto is just an all around resilient threat, vara can gain back life (as well as pumas from monument), and devastating setback deals with early game threats if you're being overrun and possibly stuck on power.

wanted poster and lethrai dead drop are your main forms of card advantage. its usually best practice to take a hit from a unit so that you can play poster on it, and get your cards back. but also keeping the board clear so that dead drop doesn't hurt you.

weaknesses; sites, and direct damage. since this is mostly unitless control, sites seem like they are an issue. however most sites are unit focused, and if there are no units they don't do much. you can usually ignore them and just kill the unit they make. (rune hammer can't hit sites (WHY!?)). direct damage is mainly how this deck dies (if not from power problems inherent to the game). decks with big burn cards are scary. thats when you'll want to focus on getting vara out, and killing them with rune hammer. not too much you can do but its not unbeatable by any stretch.

Budget swaps: there are some rares that are key to the deck, merchant, harsh rule, nothing remains, and dead drop. merchant and sweapers are kinda the name of the game and are needed. however you could have either shadow or argenport merchants. dead drop makes the deck sing, there isn't a good replacement, but cull the deck was being ran until i found dead drop. your market cards are super flexable, as you can basically win with a ham sandwich if you want. these are what i like and what i have. also being 1ofs helps with the shiftstone.

honestly ive found this deck to be super fun, and i hope you have fun with it too

{edits} swapped 3 topples and 1 vanquish for extract in main, makto for poacher's menagerie in market

Details

Shiftstone Cost
Does not include campaign cost
28,350

Premium Cost
162,400

Influence Requirements
2 3

Power Sources
17 22 14

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
19 26 27 2

Card Types
5 11 39 0 25

Contains Cards From Campaigns
Into Shadow [Set1004]

Archetype
Control

Updated
February 8, 2023

Added
May 22, 2022

Views
2,820

Eternal Version
Behemoths of Thera

BBCode For Comments

Deck URL

Revisions (Since last major patch) February 8, 2023


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Comments

WinterWolf1297 Eternal Version: 22.08.17
I remember a deck like this from a while back. Unfortunately like that deck this deck is vulnerable to Heavy Relic Weapons.dec (The Great Armory). No getting around drawing 1 sabotage and no units (merchant/market baby vara/lifestealer power) vs that. It is just a dead draw with no outs.
hobbes Edited Eternal Version: 23.02.02
to be fair, if it only has one weakness in gauntlet thats a decent trade off, but it doesn't auto win against everything. also this version doesn't have some upgrades (honestly forgot i posted this). the 2 main ones are 4 extract for topple and a vanq, and poachers menagerie in the market (Thanks synack below) make the deck more well rounded, better against agro, and allows it to close games a bit faster.
on a different note, the tone of your comment seems antagonistic, and if what you are looking for is a perfect deck with no weaknesses and wins every game, you might be out of luck. just want you to think about if you clicked on the deck because you wanted to play it, or wanted to shit on the concept.
WinterWolf1297 Eternal Version: 23.02.02
Also I almost never comment if I haven't at least played or tinkered with the deck lists on ewc.
WinterWolf1297 Eternal Version: 23.02.02
No antagonism or offense intended. I might have been feeling a bit salty/frustrated with not finding a good enough gauntlet deck for Master. Hard to say since that was 4 months ago. My experience with gauntlet is that it can wreck any deck's chances because pile of legendaries + smooth power draw vs unsmooth draws and problematic cards = dead. I don't think much of Sabotage and Wanted Poster even when they do their jobs. In fact discard in general does not seem very good in Eternal and curses like WP can just sit idle without a kill card. It was better at one cost but was still not great. That said, if you get it down on a couple units before a sweeper, that is good times. The AI has improved vs sweepers and does not play out its hand indiscriminately now as it used to a few years ago. But they are still good vs a large majority of the field. My apologies if my post was too harsh.
hobbes Eternal Version: 23.02.08
It's all good. I am glad you at least played it first. and I recognize that the deck isn't perfect, but Ive had decent luck with it even in Master, but it was also built mostly with cards i have vs a maybe more costly but better preforming build. sabotage is definitly a weak point, but if you get it early you can snipe some cards, something closer to thoughtseize from magic would be better. I do disagree with your thoughts on WP, while it does have hoops to jump through and is no dead drop, when the deck is primarily kill spells, its not hard to make it work, and in a control deck (or any deck) more cards is more better. I wouldn't be opposed to replacing it, but draw spells in this color combo at that rate seem lacking. im not opposed to criticism, I would just prefer upgrade suggestions or direction, I have made changes based on feedback, and ill edit this deck to reflect the changes i am currently using. ideally we work together to get the best version of this semi-budget, minimal unit, argenport control deck for gauntlet
osmosisch Eternal Version: 22.05.18
Works like a charm!
I've subbed in some Saloon Massacres and Defiles for earlier sweeping and defence, trimming the counts of Vanquish and Topple. The way Defile gives your Argenport Blueprints something to fetch is especially fun to me.

I'd like to add in Poacher's Menagerie either in the main or the market just because it's so much fun.
hobbes Eternal Version: 22.05.24
Glad your enjoying it, and the swaps for vanquish and topple are good choices, as those are some of the weaker kill spells.
synack Edited Eternal Version: 22.05.24
I took out setback for Poacher's Menagerie, it just fills up the board with blockers and then eventually wins you the game. I also swapped Topple with Extract for a bit more lifesteal, but I'm thinking I might switch it some something else that deals direct damage and that is at least fast to make it easier to deal with equipment.
hobbes Eternal Version: 22.05.24
I also swapped topple for extract, as I was finding issues with direct damage. also I'm gonna try Poacher's menagerie since that sounds fun. glad yinz like the deck, I personally had been having fun with it, so I figured I'd share.