Another dumpster. Drafting feels absolutely lousy, with so little removal and so few bombs available, with so many build-arounds that need missing synergy, and with such putrid rewards compared to the drafts of the past.
Slushdumper is very good with 2-3 Yeti on board, and he activates their abilities (quite like a poor man's Katra). Drew
Duelist's Blade once in these 9 games, even with all the extra Nightfall draws. Turn one
Yeti Spy was a frequent tempo play that led to victory.
Observations so far: Two-color decks are far more reliable in this draft meta. Nightfall is often a bad move unless you have a play ready (and board advantage), because you give your opponent tempo. There are even fewer comeback mechanics than before, so if you start slow or have a bad hand, the game is basically over on turn 1.