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Tavrodless Weaponless Kalis Tavrod

Throne Deck By
Frame_Array
The Queen's Ransom

+4

Cost Curve

Type

Faction

Details

Shiftstone Cost
Does not include campaign cost
48,950

Premium Cost
244,000

Influence Requirements
2 1 2 2

Power Sources
12 15 15 17

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
11 25 19 4 13

Card Types
27 1 27 0 25

Contains Cards From Campaigns
Jekk's Bounty [Set1001]
Dead Reckoning [Set1003]
Trials of Grodov [Set1006]

Archetype
Unknown

Added
September 18, 2019

Views
2,155

Eternal Version
Dark Frontier

BBCode For Comments

Deck URL

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Comments

Hanoth Edited Eternal Version: 1.46.10
What's with the devour in the market? Surely Vara to pop all aegis or Gavel to screw void recursion decks would be a better pick? Devour feels great when your stealing opponents cards to sacrifice but how often do you really go to your market and find that devour is the best card for your given situation?

Plus I just wanted to ask why you use no Time sigils? I guess your aiming to cheat Ghar out with Reweave but from the look of it if you draw it there isnt anything you can do to put in back in your deck and drawing it puts you at a disadvantage.

Also (sorry the more I look at this deck the more weird things I see) what is with the single Stronghold Vandal? With Bore in your market do you really feel the need for more relic removal?
Frame_Array Eternal Version: 1.46.10
I think for some of these you may be missing some of the Shift synergies. Vandal is in the deck as a possible reweave target, but is also a unit that can keep coming back to give relic-based decks a headache thanks to Uldra and Remembrance. Speaking of both of those, that's typically how I play Ghar from the void, but it's another reweave target, especially on the play with a turn 2 Delinquent to stuff the opponent's merchants. Vandal also has the upside of being playable if the opponent hits the market somehow and offers some additional protection against Gavel. Either Vandal or Ghar can be discarded to Delinquent or Wyatt, so they don't exactly sit in the hand most games.

Devour gives the deck some much-needed card draw, at the same time putting a unit into the void for future use. The 2 health is nice against aggressive decks, since the plan is usually to block with the smuggler that got it and Devour to look for answers. It may not be the absolute strongest option, but I haven't found a better one.
CertifiedBronze Eternal Version: 1.46.10
w... what am i....
Dillon Eternal Version: 1.46.10
Looks like some fun! I shall be giving it a go, I don’t have to craft anything so might as well, right?!?
Frame_Array Eternal Version: 1.46.10
Right?