My take on the nightmaul archetype. The first
Maul generally wins the game in matchups where it does anything, so I'm only running 1 in the market. This allows me to run
Great Valley Smuggler for more market options. Otherwise the deck tries to balance enough nightfall cards to consistently draw gas with just playing the strongest elysian creatures around.
Unlike dedicated nightfall decks, this often misses a few turns of night and is less consistent about getting a giant maul. It is better at winning without the maul though and a berserk
Cykalis, the Burning Sand often does just as much damage.