Play small units to put pressure on the enemy early game, Ornate Katana for card draw/weak unit buffs.
Pull Kaleb's Persuader out of the market, to filter out sigils/force opponent response.
Switch small units to defense, play Crimson Firemaw and Eclipse Dragon to finish off opponent.
If pulled into the long game by a control deck, use small units to guard so you may play SandGlass Juggernaut and pull Alhed, Mount Breaker from the market.
If opponent is playing beefy units or blocking your flying barrage, that's what Venom Rider is for :)
EDIT: This deck isn't legal, you have Invoke and Sandglass Sentinel in both your black market and maindeck.