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[Masters] Mono Jay

Throne Deck By
KazePlays

+4

Cost Curve

Type

Faction

Information

Updated 4/29

After playing for a week in top 100, I made a few adjustments. Sherrif has been good to me, but with such good ramp potential we are able to close out most games with Amilli or knife without needing to wait for turns 5/6 respectively. Dropped one in favor of the latter. If the game continues longer, especially against heavy control, Svetya is almost always within reach, so a 4 drop is often redundant. I've only had two games out of 28 that made me wish I'd kept her at a full playset, and both were against weird aggro variants (Rakano and a Combrei beatdown respectively). Since these are so rare in higher ranked games in the current meta, I don't feel we need to compromise. Everything else is the same - enjoy!

Details

Shiftstone Cost
Does not include campaign cost
39,700

Premium Cost
225,600

Influence Requirements
3

Power Sources
25

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
8 17 27 11

Card Types
36 14 5 0 25

Contains Cards From Campaigns
Dead Reckoning [Set1003]
Homecoming [Set1005]

Archetype
Midrange

Updated
April 29, 2019

Added
April 21, 2019

Views
1,574

Eternal Version
Homecoming

BBCode For Comments

Deck URL

Revisions (Since last major patch) April 29, 2019


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Comments

AshleyIn2Win Eternal Version: 1.45.7
Hiya Kaze - just wanted to say I love you for posting this deck! Have had some REALLY bad luck with many of decks posted on this site, but I've been running this since you posted a week ago and finally started enjoying the game! I'll be looking forward to playing your future lists. ~Ash
Evologic Eternal Version: 1.45.6
Great build bro, thanks for posting. Was stuck at gold 1 for a week, but went 6-0 with your list. Quick question, do you keep Stormhalt in your opening hand or fetch it early from the market? I have been and it saved me a bunch of times against hyper aggro.
KazePlays Eternal Version: 1.45.6
Cheers on your win streak. Switched to this from a pretty successful Hooru Fliers similar to others floating around and haven't looked back. As to your question, if my life total is 15 or less on turn 3, I'll merchant for Knife. People really underestimate the value of a 5 armor tempo swing. It almost always removes 2 units for one. I had included a full playset in earlier versions, but found the inclusion of a few extra 2 drops too useful in this removal heavy meta. People love to waste their best removal on the aegis drops. Not really sure why, but it works to our advantage. We have solid game finishers ready to go in our market with no power draw issues. I might splash blue just for Palace in a bit, but don't see the need at the moment.