Sideboard is currently cards I am considering and testing.
An Elysian Midrange/Control deck I've been trying to get going, feels so close to greatness, but falls flat a bit. Continuing to work on just thought I'd get the idea out there. Going to experiment with some draw cards next, as it feels like it needs more juice to keep going. One main problem I have is getting stuck at like 4 Power, trying
Seek Answers currently to see how it works, as I want ramp that isn't a dead card late game.
Torgov's Trading Post is surprisingly effective in this deck and can help thin your deck and is effective in both early and late game. Dropping this turn 2 is usually bonkers and can spiral the game out on control for you pretty quickly.
Larai, the Appraiser is just used to tutor up Xenan Obelisk as well as providing a solid blocker and can twist into an attacker.
Staff of Stories is literally just used to Larai's first activation isn't useless. Surprisingly useful as well.
Lockdown:
Ghar, Master Sandmage is extremely versatile. Against aggro it is a solid early game trader and keeps any flying units at bay. His shift cost can also be game changing late game.
Lida's Apprentice one of my personal favorite cards. Good against cards like
Valkyrie Enforcer, worst case scenario is is a 2 drop 2/3 as well. I initially ran her as a 4 of, but it felt extremely lackluster and like other cards were generally better.
Tocas, Waystone Harvester Stops combat tricks and ramps you. His stat line is a bit wack at a 3/4 and 4/3 however.