The aim of this deck is to spellcraft
Pale Rider's Timepiece on turn 6 as often as possible with
Horde Plunderer.
Plunderer is a fragile card in Throne, so the deck runs a bunch of ways to protect her. You generally want to drop her on turn 5 after using a Sabotage or Decree to clear the the way, and then play Timepiece on 6. The myriad of disruption effects that this deck runs gives it play against other combo decks. Card draw allows you to find your combo pieces and 6 power cards as consistently as possible. Each Merchant grabs one piece of the combo and one disruption effect (Sabotage or Backlash). Note that disruption cards can be used to stop your opponent from sweeping your board after resolving Witching Hour as well as protect your Plunderer.
Card choices:
- Permafrost is needed for some early interaction, especially against stuff like Teacher. Freezing units in advance also stops them from onslaughting Royal Decree.
- Last Chance allows you to get back your Plunderer for cheap if it dies. It can also grab a Merchant so you can hold up Backlash against Harsh Rule, and similar useful things.
- This deck has 8 merchants and 8 looters, so Jotun Hurler is a natural choice.
The deck is not terribly difficult to play. Focus on assembling your combo and hitting your power drops. Weave in hand disruption to check their grip - you want to feel safe when dropping a Plunderer or spellcrafting a Timepiece. It's never a good feeling to drop one blind and pray that they don't have an answer. Once you've taken over the board with Timepiece, focus on playing around your opponent's answers. This is usually a sweeper of some sort, so aggressively attack their hand and hold up Backlash if you can. Failing that, you can try to reassemble the combo (including Last Chances as copies of Plunderer, etc.) in order to go off again if they wipe the board. You want to hit your power drops every turn with this deck because you want to curve to 6, so aggressively play card draw effects to help smooth your curve.
Brief matchup tips:
- For combo, abuse the disruption effects to end up in a position where you can go off and they can't. You almost certainly run more disruption than them, so you have the edge a lot of the time.
- For aggro, your job is to stay alive. Block with the Merchants and use Permafrost. Do not block with Plunderer unless it is absolutely safe. You don't want it to die to Torch or a trick. A lot of the time, it is better to avoid blocking with Plunderer and race to 6 for an instant stabilize with Timepiece than risk everything falling apart because you wanted to avoid taking an extra 2 damage.
- For control, you will be looking to rapidly get all the crucial stuff out of their hand and then go off and start beating them down ASAP. If you can put the Timepiece on a Jennev Merchant, that is good. If not, use it on Plunderer and Berserk it to maximize damage (a Timepieced Plunderer that Berserks is 10 burst damage, which can surprise opponents). All your disruption except for Backlash is proactive, so you don't have a window to snipe a topdecked Harsh Rule. This means that you should kill them as quickly as possible to minimize the number of draw steps they get. Your disruption is very important in this matchup so do not waste it on irrelevant stuff like Permafrost or Torch (both of which don't deal with Plunderer) but rather on hard removal and board wipes. I find that board wipes are the best cards to onslaught Decree on against Control but I it depends heavily on the deck. Watch out for their own Decree, sometimes it is Market but other times it is maindeck, especially in Garden decks as a 1-of. Also, against Cobalt Waystone decks, you will generally want to resolve all your disruption before they protect their hand with face Aegis.
- The midrange matchup is mostly solitaire, especially Time midrange. You'll just be focusing on assembling the combo in an uninteractive manner and generally ignoring what they do because they usually can't kill you before 6 or wipe your board after you go off. Watch out for Dissociate or Edict of Grodov from a Time market and you'll be fine. Teacher of Humility is a pain sometimes but she's not too bad, especially now Jennev Merchant can trade with her.