The ShiftstonedEternal Power Calculator is a deck-building tool that visualizes your odds of drawing enough Influence and Power based specifically on the cards found in your deck.
I tried both Spireguard and running 4 runehammer/ 4 vanquish.
The spireguard was almost never active on 4 or 5 and does not fit the gameplan of harsh ruling or leave a witness.
Meanwhile fourth tree is the only decent 6 drop in justice, It stalls out a LOT of creatures while also putting a clock on the opponent and dodging stun. It either stalls/ wins the game for me or eats a removal so my bigger bombs like rolants and elias can start winning the race.
4 runehammer felt bad because having 2 in your hand almost always feels bad, especially with all of the 5-6 health midrange units currently seeing play. I usually like drawing one but almost never want 2, 3 is a pretty good number for wanting the hammer that often.
4 vanquish is a strong possibility and something I also originally had. I cut 1 because I was seeing a lot of aggro, but if you are seeing a lot of midrange soup 4 would be correct.
The spireguard was almost never active on 4 or 5 and does not fit the gameplan of harsh ruling or leave a witness.
Meanwhile fourth tree is the only decent 6 drop in justice, It stalls out a LOT of creatures while also putting a clock on the opponent and dodging stun. It either stalls/ wins the game for me or eats a removal so my bigger bombs like rolants and elias can start winning the race.
4 runehammer felt bad because having 2 in your hand almost always feels bad, especially with all of the 5-6 health midrange units currently seeing play. I usually like drawing one but almost never want 2, 3 is a pretty good number for wanting the hammer that often.
4 vanquish is a strong possibility and something I also originally had. I cut 1 because I was seeing a lot of aggro, but if you are seeing a lot of midrange soup 4 would be correct.