The ShiftstonedEternal Power Calculator is a deck-building tool that visualizes your odds of drawing enough Influence and Power based specifically on the cards found in your deck.
I listened to the podcast because I wanted to understand your reasoning on this list. While certainly the base is the same as mine, I have some comments:
1) Shock Troops is just going to be a 1/1 dork a lot of time, as well as being prey to Autotred. You don't have that many amplify effects, and most of them won't go off until later in the game, when even a 4/4 becomes less useful.
2) I don't agree at all with cutting both Permafrost and Manacles. First of all, you need some defenses just to get past your normal opposition. Second, Moldermuck is the bane of this deck - if you don't remove it right away, it will completely gum up the ground, which is where you will do most of your attacking. I know that you are relying on Argo, but honestly you don't always get to 5 power (especially since you no way other than Jada to get more sigils except drawing them).
3. I like Steyer's Eyes in this deck, even though it's not a Soldier. At worst, it essentially is a 2/2 flyer with Plunder that also scouts - a pretty good deal! Plus having even one flyer in the deck can give you more options to attack.
4. Finally, is Tara any good? I've found that usually Tara is removed, followed by the original card. I've dropped her.
All that being said, I'm glad you agree Jada is great and that there's no reason to run three factions. Thanks for your podcast this week!
Thanks for all the feedback! I tried to be as informed about as many decks as possible for the cast, so I believe all of the things you say as you probably have more experience with it than me. I hadn't seen a lot of Moldermuck, but if people know that the list is soft to it they can go all-in and probably steal an easy victory.
1) Shock Troops is just going to be a 1/1 dork a lot of time, as well as being prey to Autotred. You don't have that many amplify effects, and most of them won't go off until later in the game, when even a 4/4 becomes less useful.
2) I don't agree at all with cutting both Permafrost and Manacles. First of all, you need some defenses just to get past your normal opposition. Second, Moldermuck is the bane of this deck - if you don't remove it right away, it will completely gum up the ground, which is where you will do most of your attacking. I know that you are relying on Argo, but honestly you don't always get to 5 power (especially since you no way other than Jada to get more sigils except drawing them).
3. I like Steyer's Eyes in this deck, even though it's not a Soldier. At worst, it essentially is a 2/2 flyer with Plunder that also scouts - a pretty good deal! Plus having even one flyer in the deck can give you more options to attack.
4. Finally, is Tara any good? I've found that usually Tara is removed, followed by the original card. I've dropped her.
All that being said, I'm glad you agree Jada is great and that there's no reason to run three factions. Thanks for your podcast this week!