Updated version of Grind the Sh*****(adow) out of Gauntlet
. Now splashed with justice, which makes up for the couple of things mono shadow struggles with. Namely: curse removal and lost access to overpowered power cards (i'm looking at you, cylixes). Most of the writeup of the earlier version of the deck still holds. So I'll only discuss the additions / changes:
Bye bye Veteran Mercenary
, we will miss you (not really, Baby Vara is a great replacement)
, welcome Just Desserts
. Still testing this, but overall, pretty confident this was a positive change. Just desserts has no restriction regarding it's target, and comes really handy against the double damage boss, as it negates many of the annying ping-to-face effects (Umbren Reaper
and Ticking Grenadin
).The boss is pretty much still a 50 50.
really pulls it's weight when paired with the cylixes. Also, Broken Contract
. Broken contract has two main uses: adding another aggresive unit, if you are the aggresor, and as a counter to relic weapons. I like the card a lot as a one-of.
adds consistency to the already-pretty-consistent deck. 80% of the time you grab either Inquisitor Makto
or Dizo's Office
(depending on how much power you have).
Cast into Shadow
has been overperforming for me, in almost every matchup. Being able to kill both units and curses (and two of them!) is bonkers. You usually have power to spare, so no issues there,
Market grab order is something like:
when against a go-wide cheap-united deck. Even if I seem ahead at first, I usually still grab this card, as it shuts down any possible comeback.
Edict of Makkar
works as a cheap removal for big bodies. It will be pretty clear when you need to grab it. Against a combrei deck, that runs SST, it's never wrong to get this (although it may not be the best choice).
is the weakest card in the market. I take this when don't have enough power for the more expensive stuff, and want a catch all safety valve. If you think of something better, let me know.
gives sticky board presence. So far, it has worked well.
is the finisher. If you managed to play this, and it sticks a turn, you have probably already won.
Anyways, I've repeatedly gotten till the Boss, without a hitch. Bosses may be, of course, an issue, depending on how good a draw they get. Penny for your thoughts, and any suggestion is welcomed.
Edit: WIth Etchings and Petition I'm hitting 6 power pretty much every game, so +1 Icaria