This is the deck I've been playing since Trials of Gordov released, after tweaking. Currently at rank 84 with it.
: best combat trick in the game.
: fills spots for Hojan/Aniyah renown. Sometimes the flying comes up too.
: on some draws, the deck can be vulnerable to hailstorm, which this fixes, and countering removal is pretty clutch.
: bread and butter hooru removal suite.
: the lifesteal and ramp make this guy irreplaceable. Try to hold smth up when dropping him if possible.
Kothon, the Far Watcher: next best 2 drop statwise. The ultimate is also relevant.
: our torch dodging hailstorm dodging 3 drop. Play if you're expecting cheap removal.
: self explanatory. Silencing a permafrosted unit is probably the best play.
Rime Conclave Smuggler
: allows a more versatile market with a better body.
: adds some more desperately needed lifesteal, synergises with Pacifier. 3 of since it's the least impactful 3-drop.
Aeva, Eilyn's Elite
: this card is fairly innocuous but tbh it was after subbing this in for Poaching drake that the deck started to shine. Can't be nullified by torches and hailstorm like Shelterwing or Drake, and the tribute/infiltrate Cloudsnake Hatchling
is market fodder, a sea of blockers vs aggro, and another flier to get in hits for Sodi to draw extra cards. Sodi, Wingbreaker
: sodi and fliers is a match made in heaven. Evasive units draw more cards and the onslaught clears the way for your fliers to keep hitting. Deals with sites too, which can be backbreaking for Peaks/Temple/Masterwork players.
Aniyah, Arctic Sheriff
: another innocuous star in the deck. Fixes power, functions as removal without needing to add more removal and acts as removal bait from the opponent into your combat tricks.
: fetch vs shift and reanimator decks.
: fetch vs Icaria decks, Diogo combo and right after the opponent goes to the market.
: fetch vs aggro (mostly anti-yetis). Be sure to use smuggler before casting as it will die to storm.
: fetch vs Jennev, Combrei ramp and other big time midrange decks. Hold until you get 2-3 targets, as you need to take out as many as possible to get the win.
: fetch whenever you have 6 power. Was too clunky in the main deck.
Hope you enjoy and good luck out there!