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Kennadins in the Throneroom!

Throne Deck By
Buljoglavac

+1

Cost Curve

Type

Faction

Information

This deck builds on the original LightsOutAce's Kennadin and later modifications that updated it with new cards, like Volatility, which just fits like a glove. On the other hand it borrows ideas from ♥Bardeane♥'s decklist (ECQ Whispers of The Throne) for triggering the Throne Room.

The idea is to make use of the damage dealing grenadins that synergize so well with The Throne Room and build on top of them the usual kennadin shenanigans. It took me a while to get the brew to be anywhere near consistent as having 4 copies of both The Throne Room and Combustion Cell in the main deck proved way too clunky and unwieldy. When things worked, they worked like a charm, but cards rarely aligned right. Things really picked up once I moved the Combustion Cell in the market. Having 8 cards to fetch it in the main deck means that you will be able to do it consistently every game. If you draw The Throne Room on top of that, than the fireworks can commence. If not, continue the usual kennadin ways.

There are many nice synergies in this build. The fact that you have a passive ticking bomb you sit on while building up your Kenna, Shaman of the Scale - End of Hostilities rinse and repeat means you have another venue of attack your opponent needs to be mindful of. So basically, sacrificing your grenadins not only provides you with power and tribute triggers for the cards from the Kennadin camp, but also ticks away your the Throne Room timer. On top of that, both Daraka, Queensguard and Eilyn, the Rising Storm make excellent targets for End of Hostilities. Furthermore, Xo of the Endless Hoard is great for triggering 2 ticks on the Throne Room in the same turn.

The downside is, naturally, that you walk a very fine line balancing between the two archetypes. Your Kennadin setup is not as robust as in other Kennadin builds, as you need the specific grenadins that deal damage to the enemy player, not the ones that have staying power or numbers for multiple shots at the Combustion Cell. On the other hand, you don't have the usual support for the grenadine - the Throne Room synergies - your charging units, carvers and whatnot. But still, I believe that the combined archetype makes for a relatively powerful but above all - fun deck to play.

You should start your games carefully, as you don't have too many grenadines at your disposal, and their damage dealing potential is valuable. Don't play them before they are needed. Unless their death is the point, in which case - by all means. Contain your enemy, while fetching the Combustion Cell from the market and hopefully drawing the Throne Room. Once you have your setup cards in your hand or on the board, start spreading the grenadines out. Since the Combustion Cell is in the market, you can pretty much count on drawing it every game. This means that you need the rest of the usual ingredients for kennadines to work - Kenna, Shaman of the Scale, End of Hostilities and a grenadine on the table with enough power to sac it, trigger the tribute and play your hand. Ideally, you want to use End of Hostilities first, as you can later draw it from your void with the tribute from Kenna, Shaman of the Scale. Next turn, make two copies of her, drawing End of Hostilities from your void again and so on.

Ticking Grenadin, Disassembler and Tripwire Grenadin serve the dual purpose of ticking the clock on The Throne Room, while simultaneously provide meat for the kennadin combustion machine. The great thing about using the Combustion Cell is that you can time your grenadin triggers, and spread them out as much as possible so they don't hit the enemy simultaneously counting as one hit for the Throne Room. Grenadin Drone is here to prop up the grenadin count a bit.

Strategize, Petition and Wisdom of the Elders help you gather all the ingredients you need faster. Strategize is especially nice in this deck, as you will often have Xo or his trove lying around to put at the bottom.

The Throne Room is the main ingredient for the whole thing to be as explosive as it can be. It allows you to, in combination with Kenna, Shaman of the Scale and End of Hostilities to flood the board with powerful and useful units simultaneously. Kenna, Shaman of the Scale is arguably the most important card in the deck - a killer with flying and +2/+2 every time you play a spell and a great tribute. Use her to remove threats, hit face and draw useful cards form the void. The usual target for that is End of Hostilities which, when tributed can turn the tables massively in your advantage.

Xo of the Endless Hoard fits nice in the deck - it provides you with draw options if drawn early, and can be a great finisher that synergizes well with other cards in the deck. One extra thing to keep in mind is that you have a lot of entry points to the market, so storing Xo in there with your Blazing Salvo and retrieving him later with Fire Etchings means you get the trove again. I had games where I did this several times in a row to great effect.

Speaking of market, the most important thing in there is obviously Combustion Cell as it allows you to play your kennadin scenarios. The other great fit is Volatility as you can draw all the ingredients you need with it with it. Also, once in the void it can be redrawn with Kenna for double dipping. The two sites are there to be versatile. Garden of Omens is useful for removing relics of large threats, but it's greatest synergy is to put End of Hostilities on top of your deck, which can then be played due to warp. Howling Peak is here for the copying effect primarily, but this can easily be replaced with something else.

Any suggestions are welcome, hope you have fun playing this!

Details

Shiftstone Cost
Does not include campaign cost
58,850

Premium Cost
272,000

Influence Requirements
3 3

Power Sources
23 18 16

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
17 26 13 1 18

Card Types
24 5 24 2 25

Contains Cards From Campaigns
Dead Reckoning [Set1003]
Whispers of the Throne [Set1085]

Archetype
Midrange

Added
November 1, 2020

Views
951

Eternal Version
Awakening

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Comments

jokerxy Eternal Version: 20.10.06
Are the dead reckoning cards absolutely necessary or are there any good replacements?
Buljoglavac Edited Eternal Version: 20.10.06
I would say things like tripwire grenadine are absolutely necessary, as they allow you two pings for the Throne room in a single turn if you combust them after playing. And if you attack in the same turn, you can easily turn up 3 ticks in one turn.