This deck builds on the original LightsOutAce's Kennadin and later modifications that updated it with new cards, like
Volatility, which just fits like a glove. On the other hand it borrows ideas from ♥Bardeane♥'s decklist (ECQ Whispers of The Throne) for triggering the Throne Room.
The idea is to make use of the damage dealing grenadins that synergize so well with
The Throne Room and build on top of them the usual kennadin shenanigans. It took me a while to get the brew to be anywhere near consistent as having 4 copies of both
The Throne Room and
Combustion Cell in the main deck proved way too clunky and unwieldy. When things worked, they worked like a charm, but cards rarely aligned right. Things really picked up once I moved the
Combustion Cell in the market. Having 8 cards to fetch it in the main deck means that you will be able to do it consistently every game. If you draw
The Throne Room on top of that, than the fireworks can commence. If not, continue the usual kennadin ways.
There are many nice synergies in this build. The fact that you have a passive ticking bomb you sit on while building up your
Kenna, Shaman of the Scale -
End of Hostilities rinse and repeat means you have another venue of attack your opponent needs to be mindful of. So basically, sacrificing your grenadins not only provides you with power and tribute triggers for the cards from the Kennadin camp, but also ticks away your the Throne Room timer. On top of that, both
Daraka, Queensguard and
Eilyn, the Rising Storm make excellent targets for
End of Hostilities. Furthermore,
Xo of the Endless Hoard is great for triggering 2 ticks on the Throne Room in the same turn.
The downside is, naturally, that you walk a very fine line balancing between the two archetypes. Your Kennadin setup is not as robust as in other Kennadin builds, as you need the specific grenadins that deal damage to the enemy player, not the ones that have staying power or numbers for multiple shots at the
Combustion Cell. On the other hand, you don't have the usual support for the grenadine - the Throne Room synergies - your charging units, carvers and whatnot. But still, I believe that the combined archetype makes for a relatively powerful but above all - fun deck to play.
You should start your games carefully, as you don't have too many grenadines at your disposal, and their damage dealing potential is valuable. Don't play them before they are needed. Unless their death is the point, in which case - by all means. Contain your enemy, while fetching the
Combustion Cell from the market and hopefully drawing the Throne Room. Once you have your setup cards in your hand or on the board, start spreading the grenadines out. Since the
Combustion Cell is in the market, you can pretty much count on drawing it every game. This means that you need the rest of the usual ingredients for kennadines to work -
Kenna, Shaman of the Scale,
End of Hostilities and a grenadine on the table with enough power to sac it, trigger the tribute and play your hand. Ideally, you want to use
End of Hostilities first, as you can later draw it from your void with the tribute from
Kenna, Shaman of the Scale. Next turn, make two copies of her, drawing
End of Hostilities from your void again and so on.
Ticking Grenadin,
Disassembler and
Tripwire Grenadin serve the dual purpose of ticking the clock on
The Throne Room, while simultaneously provide meat for the kennadin combustion machine. The great thing about using the
Combustion Cell is that you can time your grenadin triggers, and spread them out as much as possible so they don't hit the enemy simultaneously counting as one hit for the Throne Room.
Grenadin Drone is here to prop up the grenadin count a bit.
Strategize,
Petition and
Wisdom of the Elders help you gather all the ingredients you need faster.
Strategize is especially nice in this deck, as you will often have Xo or his trove lying around to put at the bottom.
The Throne Room is the main ingredient for the whole thing to be as explosive as it can be. It allows you to, in combination with
Kenna, Shaman of the Scale and
End of Hostilities to flood the board with powerful and useful units simultaneously.
Kenna, Shaman of the Scale is arguably the most important card in the deck - a killer with flying and +2/+2 every time you play a spell and a great tribute. Use her to remove threats, hit face and draw useful cards form the void. The usual target for that is
End of Hostilities which, when tributed can turn the tables massively in your advantage.
Xo of the Endless Hoard fits nice in the deck - it provides you with draw options if drawn early, and can be a great finisher that synergizes well with other cards in the deck. One extra thing to keep in mind is that you have a lot of entry points to the market, so storing Xo in there with your
Blazing Salvo and retrieving him later with
Fire Etchings means you get the trove again. I had games where I did this several times in a row to great effect.
Speaking of market, the most important thing in there is obviously
Combustion Cell as it allows you to play your kennadin scenarios. The other great fit is
Volatility as you can draw all the ingredients you need with it with it. Also, once in the void it can be redrawn with Kenna for double dipping. The two sites are there to be versatile.
Garden of Omens is useful for removing relics of large threats, but it's greatest synergy is to put
End of Hostilities on top of your deck, which can then be played due to warp.
Howling Peak is here for the copying effect primarily, but this can easily be replaced with something else.
Any suggestions are welcome, hope you have fun playing this!