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COUNCIL OF AZINDELS

Throne Deck By
RennyMoses

+6

Cost Curve

Type

Faction

Information

Hey guys.. popping by real quick to share what I’ve been playing since the release of the glass campaign.

I am REALLY digging the new Azindel and Waystone relic.

The plan is simple, to just get to 8 to play old school Az, which 7/10 times results in instant scoops. Most important to note, is to grab spire ASAP.. because every unit we have will benefit, and it also makes our ramp azindel a viable body/threat.

Waystone ramping you into Az before giving you a grip of 5 cards is also a huge plus.. as the campaign just came out, I haven’t had much time to test this deck, but if I had to put numbers on it, I am easily 15 - 3 to 5 with this deck.

There’s definitely room for improvement, and to hear your thoughts would be great. Market can be flexed to your playstyle.. all in all.. a fun deck.

Happy hunting!

UPDATE: Deck had to be revamped.. I was doing so well, and then hit the most frustrating streak of bad matchups I’ve ever seen in the eternal algorithm -_-

Needless to say, I changed it enough to keep up with the meta, but also stick with the use of some of the new cards, and azindel theme.

More removal for the hasty-aggro decks that get under you by T5.. so tempo has to be kept.

Aegis being removed is a big factor. As azindel needs to access both players, aegis is super annoying to deal with.. so shadow and vara in.

Spire, while a fun card, is more for a different deck, and thus, merchants had to be shifted, and broker (better body and value) comes in handy.

Currently my record is now something like 30-20… but starting to go on streaks again. Will continue to test and would love to hear thoughts!

Details

Shiftstone Cost
Does not include campaign cost
52,600

Premium Cost
360,000

Influence Requirements
4 3

Power Sources
20 21 16

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
4 17 25 4 25

Card Types
26 4 22 3 25

Contains Cards From Campaigns
Into Shadow [Set1004]
Bastion Rising [Set1097]
Hour of Glass [Set1115]

Archetype
Midrange

Updated
July 24, 2021

Added
July 22, 2021

Views
4,150

Eternal Version
Hour of Glass

BBCode For Comments

Deck URL

Revisions (Since last major patch) July 24, 2021


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Comments

DeluxeSandwich Edited Eternal Version: 21.09.02
Hey man I just wanted to say thanks for the deck! I stopped playing eternal about 2 years ago and just came back last week. I've been looking for a fun ish deck to try and when I saw this list I decided to grind out to make it. I just spent the 25k gold for the glass campaign to get azindel and the waystone, and dissolved a whole bunch of cards to get crystals for some of the cards, I was really nervous about breaking down so many cards to create this deck, and I have to say its been really fun! Definitely no regrets making this =)

With that said though, I'm still missing a good chunk of key cards, and subbed out some other cards, and I wanted to know what you thought of this.
I noticed that I was running out of cards in hand, or not having enough sigils in the early game to get to the strong 4-5 mana turn, so I threw in 3 vara's favor, and 3 templar scribes, removing the 4 shadowcreeper and send the agents. I figured vara's favor fulfills a (kind of?) similar role to the shadowcreeper in removing aegis, and it helps me fetch some mana.

I made a lot of replacements due to budget, i'll list what I replaced and can you please let me know if some of the replaced cards are mandatory and should be crafted asap?

I dont have enough for dizos office so i just added some more removal in its place.
Replaced fall to ruin with stray into shadow since its too expensive
I dont have bastion rising campaign for send an agent so i put more removal in
from the market I only have lumen reclaimer and sinister rumors, I dont have the other 3, instead I replaced them with power stone and more card draw

Can you please let me know which, if any of the cards I replaced are mandatory/really important so I know which to target next?
Thanks for reading my super long post, and thanks so much again for the great deck! I hope to hear from you =)
RennyMoses Eternal Version: 21.09.02
Hey man! Thanks for checking out the deck… I did make very few adjustments to it, that I haven’t posted here.. but you did well for budget solutions.. none are mandatory and my decks can always function as a base… mandatory if any, I would say are the azindels.. but your ideas are just fine IMO!
Shatterstar Edited Eternal Version: 21.07.21
To counter aggro I took out 2 Fall to Ruin for 2 Eremot's Design
RennyMoses Eternal Version: 21.07.21
First off, thanks for checking out my deck!….and wow, thinking about it, that’s a good idea… as I’ve never needed more than 2 ruins before winning or a scoop.. extra ones I just plunder to exploit… how’s it working with the change?