Hello everyone!, so this is a deck i've made for the event that was designed to decimate
Maul decks and be a consistent agro deck with many tools to stop other aggro decks while keeping a dangerous army.
if you're interested in the decision proccess for this deck, here is a "why do i use this card" list:
Fallen Oni a good token blocker and makes bombs come up 1 turn earlier while scruing your oppoent out of creatures/revenge.
Grenadin Drone good for damage pressure early-on, good for blocking and makes it more challanging for the oppoent to stop you.
Suffocate Works againts pretty much everything, i don't remember ever getting stuck with it in 20 games, it's especially awesome when the opponent plays
Lunar Magus, which could of been a big problem otherwise.
Annihilate can kill most creatures and instant speed, you could try using more copies but i felt 2 was enough, it doesn't deal damage to the opponent and i felt
Suffocate is more relaible in this event. it does counter
Lethrai Darkstalker though.
Argenport Instigator strong for 2 mana, effect usually working just as well for opponent as for you, but the deck is pretty good with board pressure and suprise kills, so it works really well.
Ponysnatcher i think i only managed to attack with it once, but that's because my opponents are always really scared of this card, you can count on it your oppoent would use their removal on this card, because if they don't, it'l get out of control quickly.
Vara's Favor is well-known for beeing a good card againts agro, and for a good reason, kills many things, gets you power, a life point, pretty useful.
Champion of Chaos this card is pretty insane, if you're opponent can't deal with it they would probably die next turn or 2, especially if they try to
block+
Torch, only to found out you have
Shugo Tactic.
Cinder Yeti i think sometimes of cutting it to 3 or 2 copies, but then i always look back to how many games i've won with this card, exhausting an enemy unit is really good, if i don't kill my opponent that turn i would probably kill them next turn with the
Torch i was able to keep because of that
Cinder Yeti, he's warp also helped sometimes.
Extract this card is really powerful in this event, usually i wouldn't want to spend 3 mana on killing a creature. but when that comes with 3 health, the ability to use on opponent/site and a scout to make sure i don't draw
Firebomb next turn makes it more then worth it. its such a good defensive card and sometimes a finnal push for the win.
Shugo Standard this card is always great, it can save creatures from
Suffocate, make great trades and make a simple
Argenport Instigator to block a Behemoth 7/5 with overwhelm, which can really help pushing for lethal.
I didn't mention
Oni Ronin,
Torch and
Rakano Outlaw because i think they're pretty obvious.