This deck was based off Ashara : All according to plan ;) by bouletpr.
There were some great concepts here and i saw potential for an even more awesome deck based on bouletpr's groundwork so I changed quite lot for optimisation purposes.
Start game warcry units now makes the deck viable for mid game.
Genadin Drones if not played in start game (and possibly used as to feed Ashara) can become more powerful from warcry for midgame yet still drop a 1/1 to feed Ashara's ability. Tickeling Genadin is a meaninful 1/1 sacrafice for Ashara as he deals 3 damage to the enemys face when killed and so on (i have incorporated several more nuances not all to do with Ashara).
This deck is quite flexible and can now win without Ashara quite easily if the cards are not dealt your way.
Game plan is aggro but try to use warcry start game units to boost deck for mid game, use 1/1 units in typical aggro fashion as expendable block sacrifices or to overwhelm but they can be used to feed Ashara if she is in play. This deck has a lot of answers for pretty much anything your opponent can throw at you within the 1st 6 turns including ways to kill units and boost your cheap units stats, the aim is to win, be close to winning or have your opponent in a position where it will be very difficult to come back by you 6-7th turn.
Ashara cards that are draw with warcry bonuses are ridiculously over powered for early game and this happens often enough, this deck is fun to play, have fun.
*Refinement 2.0 - had problems with sigil ratio but to be honest i "think" it's fixed or close to now, Ashara potentially needing 2 shadow if played very early got tricky to try average out so she can be utilised most of the time (i'll play 50 games and do an average but it seems fixed or close to fixed now), some things may still need adjusting but this deck is feeling pretty dam good, just because i didn't mention all the units does not mean there not there for a real reason, they are (such as Censari Brigand having the high possibility of dealing double aggro to face as this deck is loaded with answers to get rid of blocking units, torch, combust, madness), i'm up for replacing if thought goes into it and it contributes the to broader game plan / effectiveness of the deck.