My favourite deck, which I've been playing in various forms practically since the game was launched. 14 one-drop units makes your Shadowlands Guides and sacrifice effects very consistent, and lets you operate on practically no power.
Matchup advice:
* Stonescar Aggro and Rakano are excellent matchups for you. Trade off your units aggressively and save removal for Quickdraw and Flying units. Silverwing Familiar builds are the scariest.
* Skycrag Aggro is an even matchup. Play very cautiously around surprise damage (mostly Champion of Fury and Cinder Yeti).
*Praxis and most other midrange time decks are excellent matchups (with the exception of Lifeforce). Go for early damage aggressively, then chump and grind them out with Torrent of Spiders or fly over with Umbren Reaper. Danwalker is their best card in the matchup, so save Madness + sac effect to deal with it or hold up Torch for their Xenan Initiation. You can also use Madness just as a burn spell if it gets them within range of your Entomb effects / Altar.
* Armory is a good matchup but can be tricky. Play around Harsh Rule and, when feasible, don't play Umbren Reaper into Auric Runehammer. Keeping Devour up with a Ticking Grenadin on board is a nice answer to relic weapons. Tavrod makes this matchup significantly harder, if he gets popular again.
* Combrei and Chalice decks are rough because of their silence effects and good blockers. You may need to get desperately aggressive and make plays like Umbren Reaper + immediate sacrifice to get around silence. Do not play Slumbering Stones until you can leave up Devour in response to silence effects (although you can play it turn 1 with Devour in hand, since no one ever main phases Desert Marshal).
* Feln Control and Xenan Lifeforce are probably your worst matchups. Feln is also very tough to play against — think constantly about what you will do against their next Lightning Storm or Black-Sky Harbinger, and whether you can afford to play around it. Xenan Lifeforce is not as complicated, but obviously the lifegain is difficult to face. Remember that Devour mid-combat will prevent the enemy lifesteal unit from gaining health.
Build advice:
Flex slots: Pyroknights, Madnesses, and the third Torrent are the first to go if you need to adapt to the metagame. Annihilate / Suffocate is necessary when Steward of the Past is popular (If Statuary Maiden is, just don't play this deck). Just for fun, you can add a bunch of banners and 4 Lumen Shepherd — it's surprisingly functional, but there's no real reason to do it except for laughs.
The only Omens card this deck is interested in in Memory Dredger. I've tried it and it's not bad, but it's a removal magnet in a deck with few other good targets, so I slightly prefer the guaranteed value of Shadowlands Guide.