It works as a Removal Pile deck wherein you strive to starve your enemy of threats and force him to concede.
Win cons are Azindel's, In Cold Blood, Rain of Frogs, Channel The Tempest and Solitude. The first three of those cards also help make your Solitude better. Death by Solitude usually happens by casting Solitide then Excavate then Solitude. Sometimes 6 Channels to the face are cool too.
The stray was just because I've ran across multiple Dawnwalkers and recursion type decks and got beat up by them so instantly teched that in to mess up their day. I'll try removing that.
I can't remove Solitude because that's kinda the whole point of the deck. A mill deck of sorts. Channel The Tempest and Solitude are really the only ways to win the game since you carry no direct damage other than that.
Most control mirrors I've won by Solitude Excavate Solitude to instantly deck them out and kill them from full life. Removing Solitude removes your only other out thus limiting how liberal you can use Channel as both removal and draw and simply dying to life gain decks.
Here's the deck: https://eternalwarcry.com/decks/details/WDm4Zr5eTns/varas-last-word-tps-unitless-control
Let me know what you think~