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Milli Vanilli

Throne Deck By
Riastrad

Work in Progress
+1

Cost Curve

Type

Faction

Information

It works as a Removal Pile deck wherein you strive to starve your enemy of threats and force him to concede.

Win cons are Azindel's, In Cold Blood, Rain of Frogs, Channel The Tempest and Solitude. The first three of those cards also help make your Solitude better. Death by Solitude usually happens by casting Solitide then Excavate then Solitude. Sometimes 6 Channels to the face are cool too.

Details

Shiftstone Cost
Does not include campaign cost
20,750

Premium Cost
117,600

Influence Requirements
1 4 3

Power Sources
7 18 16 15

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
21 21 23 3

Card Types
0 1 48 0 26

Contains Cards From Campaigns
Jekk's Bounty [Set1001]
Dead Reckoning [Set1003]

Archetype
Control Combo

Added
May 6, 2018

Views
738

Eternal Version
Sealed Deck League

BBCode For Comments

Deck URL

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Comments

Comment Deleted
Mechavelli Eternal Version: 1.31.6
Why not run Vara's Choice? You already have a Time splash, might as well make it worth it. I'd remove one Omen, one Solitude, and the Stray in order to have 3 Choices. It'll make your matchups vs Midrange easier as you can preemptively silence and kill Dawnwalker and Makto.
Riastrad Edited Eternal Version: 1.31.6
I forgot about Vara's Choice, I'm definitely going to place that in the deck.

The stray was just because I've ran across multiple Dawnwalkers and recursion type decks and got beat up by them so instantly teched that in to mess up their day. I'll try removing that.

I can't remove Solitude because that's kinda the whole point of the deck. A mill deck of sorts. Channel The Tempest and Solitude are really the only ways to win the game since you carry no direct damage other than that.
Most control mirrors I've won by Solitude Excavate Solitude to instantly deck them out and kill them from full life. Removing Solitude removes your only other out thus limiting how liberal you can use Channel as both removal and draw and simply dying to life gain decks.
Mechavelli Edited Eternal Version: 1.31.6
You could add the Last Word as an alternate win condition. You have enough removal to murder any midrange deck you meet, and if you make it past turn 5 against aggro you can stabilize and be set to drop it on curve. Tell you what. I'll make a build with my ideas and show you, it'll be faster. I've gone against TPS control before and it's very effective at removal, so we're on to something here.

Here's the deck: https://eternalwarcry.com/decks/details/WDm4Zr5eTns/varas-last-word-tps-unitless-control

Let me know what you think~