Want face games whose outcomes are apparent VERY early into the game? Would you like to randomly drop your hand for 14+ damage on turn 3? Then Hammer of Onity is the deck for you!
This light T splash into traditional rakano onis gives us
Hammer of Unity, which allows us to explode out of the gate and drop most to all of our hand as early as turn 2/3. Our 22 1 drops become free with hammer on an Oni and we can back up this incredible go wide ability with the other part of our T splash; board wipe ruiner and control deck rage inducer,
Stand Together. A 1 drop on turn 1 with a hammer turn on 2 followed by stand on 3 wraps up pretty much all games in which you get that sequence.
Jishu, the Burning Brush helps you find your hammers for big turns,
Oni Quartermaster combos with Jishu, drawing you a card for each unit given a Jishu weapon. The most suspect card here is Hanaka Loremaster, but if you can squeeze it in before a stand together turn it can be very large with the board filling hammer turns. If you run out of gas or get board wiped before finding stand together, you can usually concede pretty confidently, as you have zero reach.