Threw "Alpine Tracker" into my felnscar deck and he turned out to be a game breaker for midrange builds. With enough removal he can come onto the board dealing 1 damage with his summon and another 3 with his charge. He synergizes really well with the deck as a whole, having lots of opportunity to make that summon effect so much more powerful. Most of the time I've played the "Alpine Tracker" he comes down on an open board and deals 4 damage to my opponent, which alone is amazing. I think the card is going to be really strong in midrange builds. Thanks for your time, good luck and have fun.
P.S. The power-base may need some tweaking, because I am being very greedy here with allot of double and triple cost influence cards. Though I have been getting better at creating the correct combinations through playing more, and learning A) What is a good hand to keep B) What sigils to get early with seek power C) What to "Quarry" for/ When to "Quarry" for. D) Using my removal sparingly and creating advantages with the card synergies and percentages of drawing certain synergies with whatever is in my hand. ---- Playing this sort of deck is rather above my skill level, but very rewarding when you make the correct choices and come back in your games.