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Time Dilation - (Master Rank Viable)

Throne Deck By
Izaro
Izaro+5920

+2

Cost Curve

Type

Faction

Information

Mono-Time Midrange with LOTS of dinosaurs. I used this deck exclusively to climb from Bronze II through Master. I'll probably update this with a primer later.

In the meantime, for those curious, the Elysian power cards are to bluff a second faction with no real opportunity cost. (I wanted some Crests to smooth out my draws, so why not play some not-sigils that scare people into worrying about actual removal? I'm not sure which faction is beat to bluff, but I'm partial to Primal for reasons.)

Edit: Updated for the new season. Hopefully a bit more refined.

Details

Shiftstone Cost
Does not include campaign cost
80,700

Premium Cost
289,600

Influence Requirements
5

Power Sources
26 8 8

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
12 17 16 21

Card Types
47 2 5 0 26

Contains Cards From Campaigns
Jekk's Bounty [Set1001]
Trials of Grodov [Set1006]

Archetype
Midrange

Updated
September 1, 2019

Added
August 16, 2019

Views
1,083

Eternal Version
Dark Frontier

BBCode For Comments

Deck URL

Revisions (Since last major patch) September 1, 2019


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Comments

BHV Eternal Version: 1.46.9
Have you considered bluffing Xenan? It means people start fearing annihilate which is a bluff that could make people play multifaction units over a better single faction unit.
Izaro Eternal Version: 1.46.9
That sounds fantastic. Xenan (Time/Shadow) in particular was my second choice for bluffing due to how incredibly good their removal is. Upon further reflection, the biggest thing for opponents to worry about from the Primal influence is Permafrost, but I've only had a handful of games where my opponent fetched an endurance-granting card like Eternal Hourglass from their market to counter the nonexistent threat to their units.
BHV Eternal Version: 1.46.9
The only problem with Xenan bluffing is they have so much removal people might just play into it anyways since there's little playing around it.
Izaro Eternal Version: 1.46.9
The jig is up once they realize you're mono-Time anyway. I can't say for sure it really affects my opponent's decisions at all, but it is certainly fun to mess with their heads. Justice threatens Vanquish to stave off bigger threats and Praxis very poorly threatens Torch when playing with smart-passing priority.
Comment Deleted
Paulo Edited Eternal Version: 1.46.9
Funny thought with the bluff. Are you not having problems with power? Just thinking in case you get stuck with 3 power and a merchant, Find the Way would get you to an assured 5 power - but slower (depleted).
Izaro Eternal Version: 1.46.9
The deck plays 26 power, 3 Talir's Favored, and has a power card in the market to help ensure hitting 5 and 6. Things can get wibbly sometimes when your Initiate of Sands or Merchant dies, but in general the power works well enough. I'm not an expert at refining decks though - there may be a slightly better configuration.

With the Xenan Obelisks in the deck, I'd sooner play a fourth Talir's Favored. If you note the power card and the copy of Worldbearer Behemoth in the market, the deck prioritizes hitting 5/6 power as soon as possible and pouring out huge creatures. It's not at all uncommon to have a turn 3 Worldbearer, although with removal being so good these days, there's never a guarantee that gets you anywhere. (Sometimes it DOES just win you the game though, which feels great!)
Paulo Edited Eternal Version: 1.46.9
Great! I'm not very good at nothing with this game. Still learning from playing and trying to open my mind to new perspectives. But you thought good here. If I had half of these legendaries I'd try this. I'm crazy to do a decent dinosaur deck.
Izaro Edited Eternal Version: 1.46.9
The deck is regrettably heavy on legendary cards. I've only just returned to the game after a year-long break. I started just before the release of Fall of Argenport, the fourth card set, and played very heavily for 3-4 months. I also spent some amount of money, which was ultimately why I stopped. With a vice grip on my wallet now, I return to the game with both a major head start and a huge gap to close. I've experimented with dozens of iterations of dinosaur-themed decks, but in the end the best I've managed is to just play the biggest ones and go stompy. If you want to build anything remotely close to this, my #1 recommendation is get that Worldbearer Behemoth!! It is absolutely the best card in the deck. (Or was, before they printed Ice Bolt. Now I'm not sure. It just runs away with games when unanswered - especially when paired with Mystic Ascendant.)

I hope you have fun learning the game and improving! The biggest advice I can offer you is to not be afraid to play against the AI - I spend most of my time grinding Gauntlet when I'm not in a competitive mood because it's much easier to win (and who doesn't like winning?), which has a nice side bonus of giving you lots of silver chests.
Paulo Eternal Version: 1.46.9
And thank you for your advice!

About spending money I just bought the starter pack and may spend more in future. A nice thing about this game is that you don't need to spend really anything to get anything. You just need time and be good. The time you spend getting gold, cards and shiftsone is like training, you keep learning and getting ideas about what you can do. I want to be good in this game before spending a lot and regret it for not making good use of it.
Paulo Edited Eternal Version: 1.46.9
I stopped for sometime too. I think it's less than two months I'm back.

Worldbearer Behemoth is a great card, really. And I think the main thing of dinosaurs is they are big, somewhat like with sentinels.

Ice Bolt is good but I think it can help the enemy player too, mainly if used in the beginning of the match. If it's missing power you give it to him/her or just speed up his/her game. Against a calculated deck I think it can be fatal. And I think a good deck won't suffer losing just one unit. But anyway it is a big and low cost removal.

I'm focusing mainly on ranked matches. Now that I reached master maybe I'll be more shy there. But I got more easily silver chests from ranked than on gauntlet. I'm not used to play gauntlet on masters and lose a lot. To reach a silver chest on gauntlet I think you need at least 5 consecutive wins. But on the ranked any 3 wins gives you a silver. And there's always a chance to upgrade a chest.