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Elysian Tempo. Deck+Guide

Throne Deck By
Nrausch1
Nrausch1+0832
The Barbarian Camp

+5

Cost Curve

Type

Faction

Information

This deck is a tempo deck that looks to establish an early board advantage then ride continuous cheap disruption and a steady stream of cards from nightfall to victory. The deck is very similar to Team Rankstar's reverse card advantage deck. While this version does lack the additional nightfall units the shadow version does, it makes up for it with a more consistent power base and card quality being able to include a card like Teacher of Humility.

Like in any tempo deck, you value time, power efficiency and cheap interaction over raw card advantage. Early units provide you with enough of a board presence to start applying pressure. Back that up with efficient removal like Permafrost and Equivocate and you can keep your opponent on the back foot long enough for you to get the win. Power efficiency is key. Especially when you reach the mid game and are able to play two cards, most likely a disruption card and an additional threat to increase your clock.

Nightfall is what brings the entire deck together. You are able to take advantage of the extra cards significantly better than your opponent due to how power efficient you are. Nightfall provides incidental damage and the steady stream of cards you need to continue disrupting and pressuring the opponent. An early disciplinary weights on the opponent can render their extra cards useless while maul actually turns those cards against them.

While most of the card inclusions are obvious once you understand the above, I will go over a few of the atypical card choices here.

Hesitate and Slow - Both of these cards showcase the time element that you value in a tempo deck. Delaying a spell or large unit for a turn or two is just as good as negating it a majority of the time in this deck. It provides just enough time for you to get in an extra attack before that cruicial sweep or before a big butt blocker comes down. Both cards are very power efficient and allow you to double drop alongside another unit early in the game. With Slow, think ahead. You need to be able to map out the script of the game in order to make the correct choice. It might only be turn 1 but Slowing a Tavrod or Rizahn might be the right choice if you expect the game to get to that point. Hesitate is particularly brutal against midrange and control opponents banking on a Harsh Rule or End of the Story to wipe your board.

Praxis Displacer - This card hasn't seen much play since the nerf but I feel it's a good inclusion here. Again, we want disruption and continued pressure. This is both of those things in a single card. It doesn't have to have great stats as long as it does exactly what the deck wants. I have tried SST, Poaching Drake, and a variety of other better statted and evasive units in this slot and the displacer has been the best performing of them all.

The lone Crest - One of the downsides to a 2 faction deck with Standards and a high power count is that it actually hurts your chances of hitting your influence requirements on time. Crest, and to an extent Diplomatic Seal, are a nod to that. To give us a higher percentage chance of hitting our influence requirements on a redraw. I only included one due to the fact that we want to have as few depleted power sources as possible.

Entangling Vines in the market - This slot could easily change. I didn't like crystallize due to it costing 5. You already spend several turns in the mid game using removal spells to keep the opponents units locked down. Very rarely would crystallize ever hit more than 2 units. I thought Vines would do much of the same but, yet again, be more power efficient. Crystallize would be better against go wider strategies like various tokens decks and other aground decks, but those matchups are already pretty bad for you. Very very rarely do you get to the point in those matchups where you can play AND capitalize on the crystallize, not just delay the inevitable.

This deck has great matchups against midrange decks that really only can do 1 thing per turn. Has good matchups against control decks due to being able to constant apply pressure thanks to a low curve and damage/cards from nightfall. The deck tends to have rough matchups against otherdecks that go wide or are just as power efficient. In the right meta, I believe this deck can be a great choice or both ladder or tournament play.

If you have any questions or comments, please leave them below. Be sure to catch me on twitch where I will most likely be streaming this deck for the foreseeable future. Twitch.tv/nrausch1 .

Enjoy!

Details

Shiftstone Cost
Does not include campaign cost
28,400

Premium Cost
156,800

Influence Requirements
2 1

Power Sources
19 13 9 4

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
14 37 15 4

Card Types
28 7 18 0 27

Contains Cards From Campaigns
Dead Reckoning [Set1003]
Into Shadow [Set1004]

Archetype
Tempo

Updated
November 13, 2018

Added
October 25, 2018

Views
1,903

Eternal Version
Bug fixes

BBCode For Comments

Deck URL

Revisions (Since last major patch) November 13, 2018


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Comments

aberosh1819 Eternal Version: 1.40
This deck is everything I've been wanting in a list for Eternal. Still trying to sort out the marketplace options, as the Vines have felt like a trap.

Feels sort of like playing a trinisphere in a game with very little active power denial.
Nrausch1 Eternal Version: 1.40
I'm glad you are enjoying the deck, Aberosh!
Vines have been ok for me. Not entirely sure what I would replace them for. An additional nightfall card in the market could be ok, maybe. Unstable Form? Move one of the Equivocate to the Market? I'm still not sold on going back to crystallize. I'm just not sure. I'll be testing a few other options.
I am going to be trying out some more nightfall cards in the main deck over the Displacers. Shiver and Nocturnal Creeper are both on my radar. It's less disruption (which i dont like) but is more nightfall (which i do like). I'll be sure to update here if I end up changing them for good.
aberosh1819 Eternal Version: 1.40
Awesome, and thank you! I'll stop gushing after this, but the deck has so much more play to it than most that I've tried out since returning to the game, and might be the most fun I've had in Eternal in years.

Also considering other cards over Displacers, as I find myself mulliganing away from them (nearly) every time they show up in hand #1. Much as I love Shiver in draft, I'm raising an eyebrow. Would probably do a lot to shore up the Skycrag match-up, which has been brutal so far, and may be worth it for that, but being largely irrelevant in the late game (Turn 6+) has me nervous. May test it either way.

In replacing the stun effect in the marketplace, I'm looking for something to help against aegis/endurance-heavy lists, as those look to dodge most of our available stall tactics. It's possible that Torrential Downpour is where we want to be to turn off Aegis / hit a board of grenadin, but both are probably too edge case.