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Xenan Grinder (Killer/Mill Wisps)

Throne Deck By
Redfiend

Work in Progress
+1

Cost Curve

Type

Faction

Information

Since my collection is still rather small, I made this cheap(ish) nightmare of a deck.

The game plan is simple:

Early Game:
Give Pathlighter and Nocturnal Creeper killer effects(preferably pathlighter for recursion options). OR Start abusing Spitefeeder right away. Dreamsnatcher being on board is a plus, as you'll always be milling your opponent. If you get Pathlighter's reduction effect off on Dreamsnatcher, it makes him a valid target for Shadowlands Guide which can create some ugly auto wins if the game drags on.

Mid Game:
Keep your opponent's board manageable by recurring your deadly/killer wisps. Don't over commit to the board. Try to use Devours wisely, and don't be afraid to stall out with chump wisps. Getting Azindel down at this stage of the game is where shenanigans happens, as every killer attack is +2 Maximum power. Unless your opponent nukes the field, Azindel tends to stick around if he's not on block duty. Save Memory Dredger for as late as you can cast it. If you play it early, it's guaranteed to do nothing but eat a removal.

Late game:
Keep your opponent's void in mind. Depending on what cards spitefeeder has hit early in the game, your opppnent might be low on bombs and removal, while you're often able to recur a card or two. Memory Dredger against an opponent with no removal and no enemy flyers is essentially victory.
If Azindel has stuck around at all, Dreamsnatchers are an autocast mill 15, if your opponent has a board at this stage, Dreamsnatchers can swing fearlessly with a Dredger on board, as no one really wants to get hit in the face with a 13-15/3 Lifesteal unit. If Dredger gets through, it can revive a blocked Dreamsnatcher, and you can use it's mill, again.

I've had 4 ragequits against me, today alone.

Token decks can autowin against this deck if obelisk comes down early. I might swap Eremot, the Gathering Dark in instead of Azindel Revealed for the market if I run into a lot of removal piles. As long as you don't commit too much to the board, Harsh Rule isn't a big problem, especially if you mill any of them(or anything useful really)
You'll rarely ever play big Azindel in this deck anyway. it's usually safe to pull The End is Near out of the market at 6-8 power. Guaranteed gas for the rest of the game helps this deck a lot.
Solitude and Umbren Occluder are obvious market choices if you have them.

Details

Shiftstone Cost
Does not include campaign cost
28,400

Premium Cost
154,400

Influence Requirements
2 2

Power Sources
18 19 12

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
30 11 30 3 1

Card Types
40 0 15 0 25

Contains Cards From Campaigns
Into Shadow [Set1004]

Archetype
Midrange

Added
November 19, 2018

Views
728

Eternal Version
Bug fixes

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Deck URL

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Comments

amiableMortician Edited Eternal Version: 1.40
Oh, I've been looking for a place for my spare dreamsnatcher!

Some recommendations: I think this deck has a lot to gain from Devastating Setback. It can either deal with the tokens that you've mentioned problems with, or discard an important card for your discard synergies. Banish is also very strong against Statuary Maiden, which otherwise this deck doesn't seem to have an answer to.

Edit: Have you tried Azindel's Gift in this deck? It dodges Banish and Burglarize, and really puts the pain on big-hand control decks.
Redfiend Edited Eternal Version: 1.40
I'm still working on this thing. Considering breaking it into two decks, one revolving around deadly wisps, and one that's going straight for abusing Mills.

Considering turning the Deadly variant into a FTS control deck that capitalizes on the Tribute effects of Pathlighter and Soulbringer, that otherwise operates similar to token Praxis. Vault of the Praxis and stonescar removal seem like a good idea in a decision that has 8 units that recur another unit from the void on summon. The power base for it would be 2/2/2, which isn't bad. Will probably have a time market, big Azzy, and Darude instead of ramp Azzy and Dredger.

The mill version will be even heavier on shadow without the deadly wisps, adding hard removal and possibly silence. I was considering this route specifically to add Setbacks, Shakedowns, the 4 cost Vara to make up for the deadly buggers, and possibly even Vara's Choice . Mask of Torment might be an option as well with the additional lifesteal units, and the amount of power this deck tends to get up to means tormentor can be an option to hasten a beat down finish.
I ran into a bunch of fun police in the form of Valk Enforcers and desert Marshalls today, so hating on the hand more(fun police the fun police) seems like a tasty idea. I tried a single In cold blood in the market, now I want three in the main deck. Telut and Ironthorn backed by Marshall can go straight to hell. Argentport isn't much of a problem without ICB unless they're running Enforcers, and a big beefy Tavrod that can't attack because there's only 4 cards left in the enemy deck is what I live for.
slimlim Eternal Version: 1.40
Heads up, burglarize can target Azindel's gift, it is an enemy relic, even though it is cursed on the player.
amiableMortician Eternal Version: 1.40
Oh whoops, thought it had a cmc ceiling like Banish does lol